Game Rules

Approved by Tax and Customs Board: 30.10.2020 nr 12.2-2.1/00209-2

OB Holding 1 OÜ toto gaming rules


1. General rules
1.1. Gambling organizer
Toto is organized by OB Holding 1 OÜ (hereinafter Olybet), registry code: 14975047, address: Pronksi 19 Tallinn 10124, tel: 6 671 250, e-mail: [email protected] Toto is organized via the websites www.olybet.eu, m.olybet.eu, www.olybet.ee and m.olybet.ee. At the same time, Estonian clients do not have access to the services offered on www.olybet.eu and m.olybet.eu.
1.2. Rules for using the gaming environment
1.2.1. Olybet stores a section "Terms and Conditions" in the gaming environment, which reflects these gaming rules and regarding of which, upon registration of the gaming account, it also takes a confirmation from the client regarding the reading and acceptance of the terms and conditions. These terms and conditions are also considered to be an agreement between Olybet and the client. 
1.2.2. Olybet reserves the right to change these terms and conditions at any time with or without notice. The terms and conditions may be changed, for example, to prevent fraud, to clarify the terms of use, or to bring them into line with legal requirements. If such a change restricts the client's existing rights or otherwise harms his or her interests, Olybet will notify the client in advance of the entry into force of such change. 
1.2.3. If the client does not agree with the changed conditions, he or she must stop using the gaming account.
1.3. Gaming account, player's rights and obligations
1.3.1. Pursuant to the Gambling Act, Olybet is obliged to establish the identity of the persons using the gaming account. The identifiable data is the first name, surname, and personal identification code, and the client cannot use the gaming service before verifying this data. The client's identity is established on the basis of Mobile-ID, Smart-ID, personal identification code with a bank deposit, forwarding a copy of a document, or the LDAP service offered by Sertifitseerimiskeskus AS and client information received on deposit. If the client's identity cannot be identified or if the client is under 18 years of age, his/her gaming account will not be activated. At the first visit, the client assigns a username and password, which is used to identify him or her at each subsequent visit.
1.3.2. Olybet has the right to request additional information about the account, credit card, bank or e-wallet account, etc., at any time, even after activating the player account, in order to prevent misuse.
1.3.3. According to the Gambling Act, a person under the age of 21 may not gamble in Estonia. According to the Gambling Act, a person under the age of 18 may not play Toto in Estonia. As a result, it is possible to create an Olybet account in Estonia for a natural person who is at least 18 years old, but it is not possible to play games of chance with such an account.
1.3.4. Olybet assumes that the natural person who created the gaming account is the actual beneficiary. Otherwise, the person who created the gaming account is obliged to notify Olybet thereof immediately. A beneficial owner is a natural person who, by taking advantage of his or her influence, carries out a transaction or operation or otherwise has control over a transaction, operation or other person and in whose interest, for whose benefit or on behalf of whom the transaction or operation is carried out.
1.3.5. Each player may only use the game environment in person, and the transfer of a username and password to another person is strictly prohibited. Olybet reserves the right to freeze and/or close a gaming account at any time if it is suspected that the account holder does not personally dispose of his/her gaming account.
1.3.6. Players are prohibited from using methods or tools that are contrary to good gambling practice (including, but not limited to, electronic, mechanical, or other means that allow the determination, modification, storage or analysis, depending on the game or part thereof, of the game result, the size of the payout, the chances of winning or the strategy of the game system in use, etc.) or which reduce the chances of fellow players winning.
1.3.7. Olybet staff has the right to restrict a player's betting if the player violates these rules.
1.3.8. Olybet does not give credit to players.
1.3.9. Olybet shall not be liable for any loss or damage suffered by the client as a result of force majeure, power failure, disruption or failure of telecommunications services or networks, or any delay or failure caused by any third party.
1.3.10. If the client discovers a fault in the Olybet gaming system, he/she undertakes to immediately provide information about the respective fault to Olybet client support. The possibility of compensation for material damage resulting from the failure will be considered by Olybet's management only if the client has fulfilled this obligation immediately.
1.3.11. A gaming account, the last login of which took place 12 months ago, is considered inactive, and Olybet will charge an inactive account management fee of 5 euros for each month. If the client's account balance reaches zero, the administration fee will no longer be charged.
1.3.12. By navigating our website, the client agrees that Olybet may install certain information on his/her computer, mobile device in the form of "cookies" or small text files that enable to remember the client's preferences. 
1.4. Responsible gaming
1.4.1. The player has the right to set against himself/herself, in a form that can be reproduced in writing and in accordance with the procedure prescribed by Olybet sent to the gambling operator:
1.4.1.1 a maximum loss during one week or one month;
1.4.1.2 a ban on participating in the game for a period of six months to three years.
1.4.2. The player can increase the limit set in clause 1.4.1.1, but the increase of the limit will take effect not less than 48 hours after making the respective request if the player reaffirms the wish to increase the respective limit after logging in to the gaming account 48 hours later. The tightening of the limit will take effect immediately. When the limit is initially set, the limit starts to run from the moment it is set. When the existing limit is changed, the loss limit changes, but the start time of the limit is not the moment of the change, but the previous time cycle of the limit remains valid. The current limit, the remaining limit, and the time cycle can be seen by the player under their gaming account profile.
1.4.3. The electronic setting of the restriction specified in clause 1.4.1.2 is enabled on the emta.ee website. Olybet does not accept a request for a restriction in electronic form, as the electronic restriction measures are available to the client in the form of the emta.ee page. In addition to the electronic setting, the client can set a game restriction for themselves on the basis of an application at the ETCB service bureau. The restriction set forth in Section 1.4.1.2 shall not apply immediately upon submission of the application. This can take up to two business days, depending on the method of submitting the application.
1.4.4. Olybet is prohibited from accepting bets from a player that are contrary to the restrictions set by the player.
1.5. Payments and payouts
1.5.1. The player has the right to make payments and payouts using the payment methods offered on the Olybet website, and for all payments and payouts, Olybet checks if the owner of the gaming account and the bank account are the same person.
1.5.2. When making a payment to the gaming account, Olybet reserves the right to use additional procedures to identify the client. Olybet carries out additional verifications if the cumulative amount of payments and payouts is EUR 2,000 or more, but Olybet reserves the right to carry out such verifications also for smaller amounts. All transactions are controlled to prevent money laundering and terrorist financing.
1.5.3. The client must not treat Olybet as a financial institution. For this reason, as well as pursuant to the Gambling Act, no payout is made to a bank account other than the one from which the payment was made to participate in the game.
1.5.4. Olybet reserves the right to charge a service fee if a client requests a payout from a gaming account without having a stake turnover equal to or higher than the amount paid.
1.5.5. Olybet reserves the right to charge different fees for payments and payouts depending on the payment methods.
1.5.6. Olybet reserves the right to set minimum amount requirements for payments and payouts.
1.5.7. Only winnings that comply with the rules of the game will be paid out.
1.5.8. Winnings are paid out to the gaming account, and the player can initiate a payout to the payment methods and bank accounts in the selection. The player can add bank accounts to the selection, and they will be automatically added upon making a successful payment from a bank account. Payouts are only made using the method used by the player to make the payment. Payout will be made within five working days at the latest.
1.5.9. The software and hardware used to operate the game of chance in the gaming software shall ensure that the average amount of payouts made to players as a result of the game is at least 80 percent of the total amount of bets. The repayment percentage for toto can be calculated from the coefficients offered.
1.5.10. Only winnings that comply with the game rules, winning combinations, and their payout table displayed on the game software or on its screen will be paid out. 
1.5.11. The maximum winnings offered in the game software depend on the specifics of the game and the manufacturer's settings and are limited to EUR 500,000, regardless of the number of bonus games currently displayed or possible winning combinations.
1.5.12. The information displayed on the screen as a result of a malfunction of the game software, an electronic or mechanical failure, or manipulation of the game software is not a winner of the game and will not be paid out.
1.5.13. The information displayed in the game software is a visual representation of the winning combination played by the randomness generator. The winning combinations of all game rounds are stored in the database. If for any reason, a visual image is displayed to the player that does not match the entry in the database, the winning combination written in the database will be used as a basis.
1.5.14. The visual objects displayed in the game software (wheels of fortune, targets, etc.) are illustrative, and their sizes do not correspond to the probability of their occurrence.
1.5.15. In case of more complicated failures or suspicion of manipulation of the game software, the payout will be made after the exclusion of the above circumstances by the technical staff of the game manufacturer.

2. Toto rules
2.1. Terms used in the rules
2.1.1. Participant (hereinafter “client”) – is a participant in a contract who has entered into betting with the organizer.
2.1.2. Betting - a bet on a game, the outcome of which depends on the occurrence, non-occurrence, or manner of the event predicted by the client, whereas the event for which the client places the bet is beyond the control of the gambling operator, winning depends on the accuracy of the prediction and the amount of the win depends on the size of the bet and the winning coefficient determined before the bet is made (the terms "toto" and "betting" in the Gambling Act).
2.1.3. Totaliser - a bet on a game whose outcome depends on the occurrence, non-occurrence, or manner of the event predicted by the client, whereas the event for which the client places the bet is beyond the control of the gambling operator, winning depends on the accuracy of the prediction and the amount of the win depends on the size of the bet and the percentage of the total amount of bets set by the organizer, the number of those who made a correct prediction and the size of their bets (the terms "toto" and "betting" in the Gambling Act).
2.1.4. Livebet betting - a bet on a live event, on which coefficients are changing in real-time, are offered after the beginning of the game according to the current state of the game.
2.1.5. Betting - a contract concluded between the organizer and the client. In the present case, the content of the contract is the client's betting against the organizer, according to which the losing party must fulfill its obligation to the other party. For the client, this means acknowledging the result of the betting (win or loss) and for the organizer paying out the winnings in accordance with the applicable rules. Betting is concluded upon acceptance of the bet from the client, according to the conditions offered by the organizer.
2.1.6. "Betting ticket" means an official receipt issued on paper, magnetic medium, or another electronic device. The client has the opportunity to place bets online. In this case, the betting ticket is an official receipt, which is stored on the organizer's server.
2.1.7. Bet - an amount of money that is a guarantee for the fulfillment of the client's obligations to the organizer and which is paid by the client to participate in the game by predicting the result of one or a combination of several events.
2.1.8. Result - the result of a sporting or other event for which the organizer offered a winning coefficient and on the basis of which the bet was placed.
2.1.9. Bids - a list of events and the corresponding winning coefficients offered by the organizer for betting.
2.1.10. Events - real-life sports, political, entertainment, and similar events for which the organizer offers coefficients.
2.2. General rules of toto
2.2.1. The organizer accepts bets on various events. All bets are accepted only in accordance with these rules, and participation in the betting is a confirmation that the client has read and fully agrees with these rules.
2.2.2. If there is any ambiguity or misunderstanding regarding the content of the rules as a result of translation into different languages, the Estonian version of the rules shall prevail.
2.2.3. In order to place a bet online, the client must first register an account in the Olybet environment and deposit money into the account. To place a bet, the client must choose the sport he or she is interested in and click on the coefficient of interest. One can bet on one or more events at a time. After selecting the bet, the client must enter the desired amount in the bet line and confirm the ticket. With this activity, the bet is considered concluded. Upon arrival of the game result, the result is registered, and the winnings are paid out to the client's gaming account. All bets will be stored on the organizer's server for at least 7 years from the date of the event. Once a bet has been confirmed, the bet can no longer be changed, adjusted, or canceled. In the event of an internet connection interruption or other technical failure, the bet will not be considered void if it is already registered on the organizer's server. Once the bet has been made, the corresponding amount will be deducted from the client's account. The organizer has numbered and archived each bet, and a printout of the winning bets will be kept in the corresponding document. Bets placed after the start of the event will be refunded at the coefficient of "1" (excluding live bets).
2.2.4. The organizer ensures the confidentiality of clients 'data and protects the security of clients' personal data in accordance with the Personal Data Protection Act in force in the Republic of Estonia.
2.2.5. The client is responsible for the correctness and validity of the personal data and contact details (name, personal identification code/date of birth, address, telephone number, e-mail address, etc.) provided to the organizer. The organizer has the right to request additional information about the client's account, credit card, bank or e-money account, etc., even after registering the client account, in order to prevent their misuse. If it turns out that the client has opened an account using another person's data, the bets and winnings made by the client will be canceled, the deposit made to the account will be returned, and the account will be closed. The use of strangers' personal data is punishable according to the Penal Code of the Republic of Estonia, and such cases are forwarded to the police for resolution.
2.2.6. An Olybet account is personal, and only its owner has the right to access the account. The organizer is not responsible if the account has been misused by a third party. The client must keep his/her password and username and other security elements used for logging in secret and prevent them from falling into the hands of third parties. The amount of bets made using the correct security features will be debited to the client's account. If the client suspects that his or her username and password or other security features have fallen into the hands of a third party, the client must immediately inform the organizer.
2.2.7. The client may not place bets on behalf of third parties. The organizer has the right to cancel such bets.
2.2.8. Different Olybet account holders from the same household and/or family are not allowed to bet on the same object or use different combinations of the same object for the purpose of disregarding the rules and/or exceeding the bet limits.
2.2.9. Livebet bets will be accepted during the event. This method of betting is only possible in the organizer's online environment. Bets will be accepted from the beginning to the end of the event. All bets placed before the end of the event are valid with the coefficient as they were for the client at the time the bet was placed.
2.2.10. The organizer has the right not to accept the client's contribution, and the accepted contribution may be canceled if it does not comply with the rules or if there is a clear typographical error in the coefficient made by the organizer. In such cases, the organizer reserves the right to cancel the bet even after the result of the event has been confirmed.
2.2.11. Repeated betting on the same game in the same or different combinations to exceed the limits set by the organizer is not allowed. If the client's bet is canceled, the organizer will do its best to inform the client by e-mail of the reason for the cancellation.
2.2.12. The conditions for accepting bets (handicaps, coefficients, total scores, limits on multiple bets, etc.) may be changed after each bet. Previous betting coefficients remain unchanged, except for totalizator type bets. Before placing a bet, the client must make sure that the coefficients are up to date.
2.2.13. The organizer has the right to refuse to accept bets from any person without explaining the reasons, as well as to determine the countries from which clients will not be accepted. The organizer does not accept accounts or offer its services to US residents.
2.2.14. Acceptance of repeated bets on similar results (including one result) may be restricted by the organizer for each client.
2.2.15. The organizer does not accept bets where two or more objects affect each other. Even if the client accidentally makes such a bet, the organizer will still cancel the bet later. In this case, the organizer may cancel the bets even after the result of the game has been registered. By canceling such bets, the organizer will cancel the entire bet, even if part of it is still valid.
2.2.16. The organizer does not allow agreements between players and uses active measures to prevent the use of scripts, robots, or other devices that interfere with normal play. The organizer will not accept bets made if it is probable that the clients will act by mutual agreement or as a syndicate. Upon discovery of such bets, the organizer reserves the right to cancel the respective bets. In this case, a syndicate is also considered to be persons from the same household or group of acquaintances who operate with a very similar betting pattern and who, at short intervals or on a regular basis, bet on similar events or positions.
2.2.17. If the organizer has reasonable grounds to doubt that the gaming account is being used by someone other than the person indicated in the account, the organizer reserves the right to immediately block the account and freeze the funds in it until proven otherwise. In such a situation, the account holder is obliged to communicate directly with the organizer and prove that the bets have been made by him or her personally. Only the account holder can take part in the negotiations on opening a gaming account, returning funds, and other relevant details. The organizer reserves the right to contact the police directly if there is reason to suspect that there may be identity theft.
2.2.18. The organizer reserves the right to cancel any bet from a client who bets on an event to which he/she is involved, regardless of whether the latter is the organizer, participant, judge, coach, etc.
2.2.19. If there is a suspicion that the event has not taken place in accordance with fair play practices, the organizer has the right to withhold all payouts for up to 90 days. If the event has not taken place in accordance with the rules of fair play, the organizer has the right to cancel all bets placed on the game.
2.2.20. The organizer has the right to declare the bets (or part of them) void (payout is made with the coefficient "1") or suspends payouts until the end of the proceedings (incl. court proceedings) in the case of one of the following:
2.2.20.1 There are errors when accepting bets;
2.2.20.2 There is a program failure (obvious data entry errors in the list of offered events, conflicting positional coefficients, unusual and incorrect coefficients, etc.);
2.2.20.3 If the use of unfair practices is detected;
2.2.20.4 Violation of these rules when betting;
2.2.20.5 There are other circumstances that confirm that the bet is incorrect.
2.2.21. It is against the rules to exploit and abuse program or translation errors in the game software provided by the organizer. A player who detects a bug in the gaming software must notify the organizer immediately upon detection of such a bug by contacting [email protected] If a player exploits and/or abuses a bug, the organizer reserves the right to freeze the player's account, block funds, and cancel bets, even if they have already been decided. 
2.2.22. Example 1: A translation error is considered to be the case if one line of the offer reads "Less than 5.5 yellow cards at half time" and the second line of the same offer reads "More than 5.5 corner kicks at half time". In this case, the average person making such bets is able to detect that the number of cards shown in one-half time cannot be as high as 5 or more cards (statistical average depending on the league 1.5-2.5), but the statistical average number of corner kicks in a football game is 5-7. Therefore, the organizer reserves the right to cancel all bets of "Less than 5.5 yellow cards at half time." 
2.2.23. Example 2: The coefficient error can be a situation where the widely known favorite has a major unfavorable status according to the coefficients. A typical coefficient error situation in the Estonian Basketball Championship is when the main favorite of the league, Kalev/Cramo, is marked at home with a coefficient of 5, and the visiting team at TUT KK is marked with a coefficient of 1.1. The same applies to exchanged handicaps, totals, double games, etc. 
2.2.24. Example 3: The player has received double the winning amount for one bet won or money for a lost bet and tries to make a payout quickly. The right to determine whether there was a manifest error in the program - translation or otherwise - remains with the organizer alone.
2.2.25. The organizer reserves the right to amend these rules, including, but not limited to, to prevent fraud, to clarify the Rules or bring them into compliance with the law, to add or change terms and conditions for products or bonuses, as well as a result of changes in the competition rules by the competition organizers. If such a change significantly restricts or damages the client's rights, the organizer shall notify the client of the changes in advance. The client has the right to refuse to accept the changes, but in this case, the client agrees to close the Olybet account.
2.2.26. If any provision of these rules is held to be invalid, void, or unenforceable by reason of any law, regulation, regulation, or judgment, the validity of the remaining provisions of these rules shall not be affected.
2.2.27. If the player or account holder is dissatisfied with any organizer’s services related to the games or any applicable rules of the game, the only remedy available to the player or account holder is to stop using the games and close the account.
2.2.28. All complaints and claims concerning bets must be sent to the organizer within 14 days after the start of the specific game. Subsequent claims will not be satisfied. Complaints and claims should be sent to [email protected]
2.3. Technical interpretation
2.3.1. In team fields, the "home" and "away" principles are used. As a rule, the home team is in first place (marked "1" in the bet), and the visiting team is in second place (marked "2" in the bet). If the event takes place in another place, independent of the teams, the organizer will provide additional information in a separate line (status text).
2.3.2. The "home" and "away" principles do not apply in the following cases:
2.3.2.1 The games take place in one city on a neutral surface (in the case of international competitions);
2.3.2.2 The event is a final of a certain type of cup competition, which consists of one game (meeting);
2.3.2.3 In U.S. sports, the visiting team will appear first and the home team second, based on: "Team 2 @ Team 1". The leagues covered by the exception are the NBA, NHL, NFL, MLB, NCAA, AHL, OHL, WHL, and QMJHL.
2.3.3. Only the sporting factors of the competition will be taken into account when deciding on the results of the bets. In the case of social and entertainment events, only their actual results will be taken into account.
2.3.4. These rules may be amended at the initiative of the organizer after agreement with the delegated body. Clients will be notified of the changes with a corresponding notice. Amendments and supplements to the rules shall take effect on the date specified in such notice. Bets accepted from the date indicated will be placed in accordance with the amended rules. The conditions of previous bets remain the same.
2.3.5. In the case of totalizator type betting, the player cannot count on a payout with a fixed coefficient, but the winnings will be paid out in the format of a single prize pool minus the organizer's fee due. The prize pool is a pro-rata payout of the total amount of bets made to all players who have correctly predicted the winner. In case the organizer incurs a loss from the organized totalizator competition due to the bets of the totalizator participants, the costs of organizing the next totalizator will be deducted from the prize pool. The remaining amount will be divided proportionally between the winning clients according to the size of their bets.
2.3.6. In the case of totalizator-type betting, the organizer will charge a fee for the total amount of bets lost, and it may not exceed 50% of the total amount of bets placed.
2.3.7. In the event of a calculation error (technical errors, incorrectly entered results, etc.), in the event of incorrectly calculated bets, the account balance will be updated accordingly. Bets placed between a miscalculation and a conversion (including those made for money earned as a result of an organizer's error) will stand. If none of the events that involved the conversion of the client's bet has started, he or she has the opportunity to refuse the bet by notifying the organizer by e-mail. If the client's account balance is negative after the aforementioned transactions and conversion, he or she must compensate for the missing amount in order to continue playing. Prior to compensation, the organizer will not accept new bets from this client.
2.3.8. The organizer may announce his/her bonus for certain events in advance, adding 1-10% to the winning amounts of the respective events or period. The organizer may announce additional winning opportunities for multiple bets earlier on certain days: if the multiple bet contains at least 6 events and each event has a coefficient of at least 1.6 and if only one event has been lost and the others have been predicted correctly (return of the bet with the coefficient "1" is not considered correct) and the coefficient of the correctly predicted games is not less than described in the conditions, then this multiple bet is not considered lost, and the winnings are paid out with the coefficient "1".
2.3.9. The bonuses mentioned in the previous point for prizes and additional winning opportunities are valid only under the announced conditions.
2.3.10. If for technical reasons (interruption of internet or electricity connection, etc.) the information about the betting does not reach the organizer's server immediately, but with a delay (such as the actual time indicated on the ticket), then it is not considered a ground for canceling the bet.
2.4. Types of betting
2.4.1. The organizer offers the following types of bets: single bet, multiple bet, system bet, and chain bet.
2.4.1.1 Single bet - a bet placed on the outcome of a single event. The winning amount of a single bet is equal to the bet amount multiplied by the winning coefficient.
2.4.1.2 Multiple bet - a bet on the result of several independent events. In a multiple bet, each event and predicted outcome can only be used once, and it cannot involve events that affect each other. A multiple bet is considered winning if all the events in it have been predicted correctly (the results fully match the predictions). If at least one event is predicted incorrectly, the entire multiple bet will be forfeited unless the organizer has previously announced a corresponding additional winning chance. The winning amount of a multiple bet is equal to the amount bet multiplied by the winning coefficients multiplied by all the events involved in the bet. Example: if the multiple bet consists of three coefficients, 1.6, 1.5, and 1.4, and the bet amount is 50 euros, then their multiplication is 3.36. The latter number must be multiplied by the bet amount of 50, which gives the total value of the winning ticket 3.36 x 50 = 168 euros.
2.4.1.3 System bet - is a type of bet that consists of three or more events. The main difference between a system bet and a multiple bet is that by placing a system bet, it is possible to win even if one or more of the games on the bet ticket have been lost. In order to place a system bet, the corresponding box "System bet" (at the top of the ticket) must be selected. The specific type of system bet that can be selected depends on the number of events selected. The more events, the higher number of combinations can be in the system selected. 
For example, in the case of a 2/3 system bet, part of the ticket will win even if only two of the three events are correctly predicted. Keep in mind that the potential winning amount displayed indicates the maximum winning that, in this example, will be paid out when all three events are correctly predicted. To win the maximum amount provided in the previous example, all three events must be predicted correctly. Combinations of events (small multi-bets) are formed in the system. The following example illustrates the nature of the system bet: By choosing four different events and a 2/4 system, it is enough to partially win a ticket if you predict 2 events out of four correctly. Let the bet in this example be € 2. The bet amount is equal to the number entered in the "bet amount" line divided by the total number of combinations in the system (in the given example, 6). 
This means that the system consists of six double multiple bets:
Chelsea F.C. – Manchester United F.C (W1; 1.5)
FC Barcelona – Juventus F.C (W1; 1.4)
Real Madrid C.F. – Borussia Dortmund (W1; 1.3)
Atletico Madrid – FC Bayern Munich (W1; 1.8)
In this example, the following combinations are formed, between which the total amount of the bet, i.e., € 0.3333 (€ 2/6) per combination, is divided proportionally:

Event Coefficient
Chelsea F.C.& FC Barcelona (1.5x1.4 = 2.1)
Chelsea F.C.& Real Madrid C.F (1.5x1.3 = 1.95)
Chelsea F.C.& Atletico Madrid (1.5x1.8 = 2.7)
FC Barcelona & Real Madrid C.F (1.4x1.3 = 1.82)
FC Barcelona & Atletico Madrid (1.4x1.8 = 2.52)
Real Madrid C.F & Atletico Madrid (1.3x1.8 = 2.34)

For example, if all four events are correctly predicted on the ticket, then all two doubles of the system will win. The payout per ticket will then be as follows: (2.1 + 1.95 + 2.7 + 1.82 + 2.52 + 2.34) x 0.3333€ = 4.48€. 
However, if FC Barcelona and Real Madrid win and Chelsea FC and Atletico Madrid lose their games, the total ticket winning is 1.82 x 0.3333 € = 0.6066 €. According to this system betting principle, a ticket wins in part even if only two of the four events are correctly predicted. The specific winning amount depends on which events (with what coefficient) were predicted correctly.
2.4.1.4 Chain bet - a combination of individual bets that contain independent events. A necessary precondition for winning a bet is to win the first bet, with the arithmetic first in the chain (Event 1 in the example) and not the first in the time being considered first. Thus, the order of the bets is fixed in the chain by the better with the choice of events. The amount of the bet required for the second bet is deducted from the winnings of the first link in the chain bet, and the remaining money is transferred to the general account of the chain. In the event of a loss of the second bet, the amount required for the third bet will be deducted from the chain. When the chain balance reaches zero, the entire chain bet is lost. On the other hand, if the chain bets are winning, the chain's balance will increase steadily, and the client will eventually receive the entire chain's balance as a win.



Event The size of the bet Coefficient Win Chain balance
Event 1 3 € 2 6 3
Event 2 3 € 1.5 4.5 4.5
Event 3 3 € 2 0 1.5
Event 4 3 € 3 9 7.5
Event 5 3 € .5 0 7.5

Example (see the table above): As a result of the first event, the total winnings are € 6 because the initial bet is € 3 and the coefficient is 2, of which € 3 is transferred to the chain and € 3 is transferred to the amount required for the next bet. Similarly, with the winnings of the second event, € 1.5 will be transferred to the chain, and € 3 will be transferred for the next bet. Thus, after the second event, there are 4 euros in the final chain. The loss of the third event does not bring extra money into the chain but deducts € 3 from the balance of the chain for the fourth event bet. The win of the fourth event brings € 6 to the balance, and € 3 is transferred to make the bet of the fifth event, which makes the chain balance € 7.5. The loss of the fifth event does not add to the balance of the chain, and therefore € 7.5 is to be paid out, which is the total win of the chain.
2.5. Cash Out 
2.5.1. Full cashout
2.5.1.1 Cashout is a feature that allows the client to check the result of their bet and withdraw money before the end of the event. Once a cashout is offered, it is possible to take money out of a bet in part or perform a full cashout. Partial cashout allows you to reduce the amount of the bet and reduce the risks or withdraw the profit already earned. 
2.5.1.2 Cashout gives the client the exclusive opportunity to act and pay out the bet without waiting for the game to end. Cashout will be accepted with a delay. If the betting coefficients are changing or the event is locked, cashout will not be available. 
2.5.1.3 Money can be withdrawn in both prematch and live betting, both in single and multiple bets, and the client can make a choice between several sports, such as football, tennis, basketball, etc. Olybet does its best to make cashout available, but due to the nature of the game, this may not always be possible.
2.5.1.4 If the client wants to withdraw money, he or she has to click on cashout in the "My bets" section. The possibility of a cashout feature is easy to spot by the green dollar sign. If the client decides in favor of a full cashout, the full amount will be paid out, and events not counted in the bet will no longer affect the ticket. The offered bonus cashout depends on the course of the events of the selected ticket, and the amount may be less than the initial bet amount, i.e., it allows to hedge the risks related to the bet, or higher, i.e., the client can withdraw the already guaranteed profit.
2.5.2. Partial cashout
2.5.2.1 For a partial cashout, you must first click on the "My Bets" button inside the bet slip and then on the "Cashout" button. The Cashout Options window will appear, with the additional option "Partial Cashout". To make a partial cashout, you must first click on it and then enter the amount in numbers in the box or move the slider and select the desired cashout amount. Once the amount is selected, simply click on the «Cashout» button. The remaining amount remains in the game and will be calculated together with the final results of the ticket events. 
2.5.3. Automatic cashout
2.5.3.1 Once the bet has been placed, the client can also activate its automatic cashout. This means that if the client wants to withdraw the bet starting from a certain value, the money will be paid out automatically when it is reached or exceeded.
2.5.3.2 To select an automatic cashout, immediately after clicking on the Cashout button (in the "My Bets" option), click on the 'Auto' icon, select the betting cashout threshold/value and click on «Create Rule». If automatic cashout is set, the "Auto" submenu allows you to follow the rule and overwrite it if necessary. To cancel an active automatic cashout, select the cashout, click on the 'Auto' icon, and cancel the rule. The new automatic cashout rule can be set after canceling the previous one. The automatic cashout of the bet is also canceled if the client decides to withdraw the partial amount of the manual bet in full.
2.5.4. Cashout on PC and mobile device
2.5.4.1 The cashout amounts offered can be tracked in a number of different ways. If you are using the desktop version of Olybet, you must log in to your game account and select the prematch or Live betting section, respectively. Once logged in, you will find all your cashouts under the bet history in the betslip ("My Bets"). By clicking on "My Bets", you will see all active bets where cashout can be performed and for what amount it is offered.
2.5.4.2 It is also possible to make a cashout from a mobile or tablet computer. To do this, open the menu in the top right corner of the page and select "Pending bets" to see which bet cashout has been offered. You can see the cashout option and the amount under the betting information. Clicking on the box will display the betting ID and ask you to confirm the cashout amount.
2.5.5. Cashout Terms and Conditions
2.5.5.1 Money can be withdrawn in both prematch and live betting, both in single and multiple bets, and the client can make a choice between several sports, such as football, tennis, basketball, etc.
2.5.5.2 Cashout will be accepted with a delay. If the betting coefficients are changing or the event is locked, cashout will not be available.
2.5.5.3 If the full or partial cashout was successful, a confirmation message would be displayed. In the event of a full cashout, the bet will also be settled immediately. The actual outcome of the betting event will no longer affect the ticket. 
2.5.5.4 The amount of cashout displayed indicates the amount that will be immediately transferred to the gaming account in the event of a successful cashout.
2.5.5.5 If you choose to withdraw all or part of a manual bet, all automatic cashout settings associated with that bet will be canceled.
2.5.5.6 It is not possible to make a full or partial cashout for free bets. 
2.5.5.7 Cashout bets do not count towards any bonus or campaign offer redemption obligations.
2.5.5.8 Olybet does not guarantee that the cashout feature will always be available. If cashout is enabled for prematch betting and has not been provided in our Live betting offer at the start of the game, it is not possible to place a cashout for the bet.
2.5.5.9 Olybet reserves the right to partially or completely limit the cashout function for a client or group of clients if there is reason to believe that a client or group of clients is abusing the function by constantly taking advantage of pre-game coefficient changes and withdrawing money from bets before the event. 
2.5.5.10 Olybet is not responsible for the lack of a cashout function in the event of a technical failure. The betting is calculated according to the conditions at the time of its acceptance.
2.5.5.11 If the client has set up an automatic cashout, but cashout is not enabled until the end of the event, the betting will be calculated based on the final result of the event. 
2.5.5.12 Olybet reserves the right to accept or decline bets for which a cashout function is available for any sport, competition, offer line, or bet type.
2.5.5.13 Olybet reserves the right to change, limit or remove the cashout feature at any time, (regardless of the event selected). All such bets will remain valid and will be calculated in accordance with the terms and conditions in force at the time of placing the bet.
2.5.5.14 Olybet reserves the right to withdraw the calculation of all or part of the cashout if it is established that the betting offer was incorrectly calculated.
2.6. The main options for betting to the results
2.6.1. The victory of the first team - is marked with the symbol "1" in the offer line.
2.6.2. Draw result - is marked with the symbol «Х».
2.6.3. The victory of the second team is marked with the symbol "2".
2.6.4. The victory of the first team or a draw is marked with the symbol "1X". To win a bet with this result, it is necessary that the first team wins or the game ends in a draw.
2.6.5. The victory of the first team or the victory of the second team - is marked with the symbol "12". To win a bet with this result, it is necessary that the first or second-team wins.
2.6.6. The victory of the second team or draw is marked with the symbol «Х2». To win a bet with this result, the second team's victory or draw is required.
2.6.7. Match Result - The result of the normal time of the game, where there are three betting options "1", "2" and "X". When making this choice, the bet does not participate in the calculation of extra time, bullets, penalties, etc., therefore all bets made on options "1" and "2" have been lost in the event of a tie in normal time.
2.6.8. (Money Line/Match Winner/Winner of the Match) - The bet takes into account the final result of the game, including extra time, bullets, penalties, etc. Therefore, the line of this selection contains only "1" and "2", but there is no option "X", because the selection given with a normal time draw does not yet achieve its result.
2.6.9. Handicap betting - the victory of a participant in a competition, taking into account the handicaps. Handicaps are awarded alongside the winning coefficients on the offer line side by side: "Handicap 1" "Coefficient 1". Handicap - is the advantage given by the organizer to the participants in the competition in goals/points/sets/seconds, etc. The handicap can be positive, negative, or zero.
2.6.9.1 Handicaps awarded to competitors will be added to the corresponding result achieved by the competitor in the competition. If the result is chosen in favor of the competitor, he or she will be considered the winner, and the handicap bet on his or her victory will be considered the winner. If the result is in favor of the opposing party, the bet is lost. If the result obtained considering a handicap is a draw, then the winning coefficient for such a result is "1" (in the case of a handicap without a draw). 
Example: if the handicap is +3.5 points for the home team and - 3.5 for the away team and the final score is 76 - 79, then the result is calculated as a single operation according to the handicap value, either 76 + 3.5 = 79.5 and 79.5> 79, then the bet is winning), or 79 - 3.5 = 75.5 and 75.5 2.6.9.2 Traditional handicapped draws. Betting on winnings or total scores with a handicap is expressed as an integer range, such as 0, 1, 2, and so on. The bettor has the option to choose between three options, whether to bet on a favorite, such as the Home Team (-1), a Draw with a Handicap (-1 / + 1), or the Away Team (+1). 
Example: if the handicap for the home team is (+1), the player bets on the away team's victory (-1) and the game results in the away team's win 1: 2, the bet is lost because considering the handicap, the game was a draw: 2+(-1)=1 and 1=1, so the correct choice would have been X (+1/-1).
2.6.9.3 Asian handicaps. Bet on a win or total score with a handicap in the 0th range. Such bets are calculated as two bets with half the sum: each of the two bets has the same coefficient, and one of the bets is an integer handicap and a total sum such as 0, 1, 2, and so on. The other half of the bet consists of so-called half handicaps and totals, and they are 0.5, 1.5, 2.5, etc., where the "half" must be immediately next to the "integer", for example, the Asian handicap -0.75 consists of bets on handicaps -1 and - 0.5. 
If the Asian handicap is included in a multiple or system bet, it will be calculated with the same coefficient as would have been the case for a single bet. If both Asian handicap bets win, the winning amount will be refunded based on the coefficient shown on the ticket, for example, 1.85 x 50 euros. However, if only one side wins, for example, the handicap for a bet of +0, and the final score remains 0-0, the money for the +0 bet will be refunded with the coefficient "1" and the other half of the bet will be multiplied by the coefficient shown on the ticket. Thus, the final result is a return on half a bet for handicap +0 in the amount of 25 euros and a win for a handicap +0.5 in the amount of 1.85 x 25 euros, a total of 71.25 euros. If both regular bets are lost, the entire bet is considered lost.

The team Asian handicap Coefficient
Real H=-0.25 (H1=0; H2= -0.5) 2.0
Barcelona H=+0.25 (H=0; H2= +0.5) 1.8

Example 1: if a € 200 bet is made on Real and Real wins: two regular bets win half the amount, and the winning amount is 100 x 2.0 + 100 x 2.0 = 400 euros.
Example 2: If the game ends in a draw: one regular bet loses by half, and the other wins with a coefficient of «1» and the winning amount is 100 x 0.0 + 100 x 1.0 = 100 euros. 
Example 3: In case of the loss of Real: two regular bets lost half the amount, and the winning amount is 100 x 0.0 + 100 x 0.0 = 0 euros.
Example 4: If a bet of € 200 is made on Barcelona and Barcelona wins: two regular bets win half the amount, and the winning amount is 100 x 1.8 + 100 x 1.8 = 360 euros.
Example 5: If the € 200 bet was made on a Barcelona win and the game ends in a draw: one regular bet lost half the amount, and the other won with a coefficient "1" and the winning amount is 100 x 1.8 + 100 x 1.0 = 280 euros.
Example 6: In the case of the loss of Barcelona: two regular bets lost half the amount, and the winning amount is 100 x 0.0 + 100 x 0.0 = 0 euros.
2.6.10. Totals - bets on the total amount of goals/points/games, etc., i.e., the total score scored/earned/collected by the participant in the competition. In the line of the offer, it is marked with the term «total» in terms of compactness. To win this, you need to guess whether the total amount will be higher or lower than the total amount proposed on the line (in some cases, the total amount proposed exactly). According to these rules, the normal time of the game is taken into account when determining the result, unless otherwise stated in the offer line.
2.6.10.1 For totals, two types of betting are offered: with two possible outcomes (under or over) or with three outcomes (under, over, or equal to). If in the first variant the result coincides with the total amount offered by the organizer, then the winning coefficient for both the clients predicted "over" and "under" will be "1". If a bet is placed on the total amount with three possible results and the result exactly matches the total amount offered on the line, then both "over" and "under" bets will be considered lost and "equal" bets will be considered won.
2.6.10.2 Asian handicap-style double bets are also offered for the total amount shown in 0 ranges instead of 0.5 (e.g., 2.25, 2.75, 3.25, etc.). Such a bet is treated as two (regular) bets with the same coefficient and the closest total normal value (T1 = T - 0.25, T2 = T + 0.25). The amount of each regular bet is half the total amount of the double bet. 
Example: Bet 1. Let the bet be "Over 2.25" in a goal game, the coefficient is 1.8, and the bet is 200 euros. If two goals are scored in the game, the winnings are calculated as follows: One of the two regular bets (Over 2) is returned with a coefficient of "1" and the other (Over 2.5) is lost. The winning amount is 100 x 1.0 + 100 x 0 = 100 euros.
Bet 2. Let the bet be over 2.75 in a goal game, the coefficient is 1.8 and the bet is 200 euros. If three goals are scored in the game, the winnings are calculated as follows: One of the two regular bets (Over 3) won with a coefficient of "1" and the other (Over 2.5) won with a offered coefficient and will be paid out. The winning amount is 100 x 1.0 + 100 x 1.8 = 280 euros.

Bet 3. Let the bet be "Over 2.25" in a goal game, the coefficient is 1.8, and the bet is 200 euros. If three goals are scored in the game, the winnings are calculated as follows: One of the two regular bets (Over 2) won with a coefficient of 1.8, and the other (Over 2.5) also won with a coefficient of 1.8 and is paid out. The winning amount is 100 x 1.8 + 100 x 1.8 = 360 euros.
2.6.11. Gaming score The exact final score of the game after the end of normal time.
2.6.12. First half/Full game result. Prediction of the result of the first half and the whole game. The following notation is used in the offer line: W - win, D - draw. In first place is the result of the first half and in second place is the result of the whole game. Example: W2W1 means that the team marked second wins the first half and the team marked first wins the entire game. In total, the following 9 options are possible: W1W1, W1D, W1W2, DW1, DD, DW2, W2W1, W2D, W2W2.
2.6.13. Betting to the productivity of each period (quarter, third, set, etc.) (when the most goals are scored, points are scored, etc.). Betting predicts which periods (quarters, thirds, sets, etc.) will be more productive or which ones will be equally productive.
2.6.14. Score by half times (or other periods). The corresponding columns are in the format indicated in the bet: 2: 0, 3: 0, 3: 1, etc.
2.6.15. Goal scoring method (free kick, penalty, header, own goal, other shot). A "From a free kick" bet is considered won if the ball is hit directly into the goal by a free kick. "From a penalty kick" bet is considered won if the goal is scored directly from the penalty kick, only the first penalty shot that cannot be blocked by the goalkeeper will count. A bet by "By a header" is considered winning if the goal is hit by the player's head. Own goal bet is considered to be won if an own goal is recorded (if the player hits the ball into his or her own goal). The following goals do not count in the "From a kick" bet: "Free kick", "Penalty", "Header", "Own goal".
2.6.16. Will be a double. This bet is considered won if any player from the two teams scores at least two goals in the game.
2.6.17. Will be a hattrick. This bet is considered won if any player from the two teams scores at least three goals in the game.
2.6.18. Will be four goals. This bet is considered won if any player from two teams scores at least four goals in a given game.
2.6.19. Home Team - Away Team win taking into account handicaps. The win is determined by the difference between the goals (points) collected by the home and away team, taking into account handicaps. Betting on draws, the home team wins, and away team wins on a single day or the entire tournament.
2.6.20. Even/Odd - bet on an even or odd "total" number (e.g., number of goals, cards, errors, etc.). If the status is "0" at the end of the event, it is counted as an even number and the bet on an "even total number" wins.
2.6.21. Participant's final result. In such betting, it is necessary to guess what stage the participant will reach in the competition (e.g., final, 1/8 final, quarter-final, semi-final, etc.), what will be his or he final place in the competition (group, subgroup, etc.) or whether he or she will reach the next level or not. Should the progress of any participant to the next level be canceled in the future for any reason, this will not be taken into account, and the payout will be based on the results of the competition that took place.
2.6.22. Advances to the next level will stand if participants play against each other several times, and the order of the games is changed with the home-court advantage. If one of the games has not taken place, has been interrupted, or if the result of the first game has been changed, the progress is determined on the basis of the actual progress of the team (participant) to the next level. If no match has taken place, the coefficient of winning such bets will be "1".
2.6.23. Achieved/Unachieved result. The bet wins or loses, depending on the result achieved or not achieved (unless otherwise stated in the offer line). Example: The tennis player gave up further competitions after the 1/8 final due to injury. In this case, the bet made on his/her winning the tournament has been lost, but the bet made on him/her reaching the 1/8 final has won.
2.6.24. The organizer may also offer other types of betting.
2.7. Restrictions on certain types of multiple bets.
2.7.1. The following types of bets cannot be added to a multiple bet more than once:
2.7.1.1 Football game score;
2.7.1.2 Tennis game (set) score;
2.7.1.3 The result of the first half and the whole game in football.
2.7.2. Only one related result can be added to a multiple bet.
2.8. Minimum bet and maximum winning amount
2.8.1. The minimum bet for online bets is generally € 0.1, but may be higher depending on the type of bet or the gaming environment. The maximum amount of the bet is agreed with the organizers. The maximum winning amount for all types of bets with one ticket is € 12,000. In addition, the maximum prize amount is € 35,000 per day and € 65,000 per week. If the winning amount is higher, € 12,000, € 35,000, and € 65,000 will be paid out, respectively. The maximum winning coefficient is 1000. If the coefficient is higher than 1000, the coefficient on which the payout is based is considered to be 1000. The amount of the online bet may not exceed the client's account balance, taking into account the amount of bets still to be placed and the amount required to withdraw winnings.
2.9. Results, schedule of events, contentious issues
2.9.1. If the result of an event that has already ended for any reason is later canceled or changed (disqualification of a team or players, the decision of the referees, etc.), the original (actual) result will remain valid for the calculation of bets.
2.9.2. Valid (actual) results will be taken into account and published in official protocol or other sources immediately after the event.
2.9.3. The organizer uses the following official sources:
www.uefa.com - Champions League, UEFA Cup, qualifiers and European Championships (football); 
www.fifa.com - Confederation Cup, qualifiers and World Cup (football);
www.beto.gr - Greek football; 
www.bundesliga.at - Austrian football; 
www.turkish-soccer.com - Turkish football; 
www.rfpl.org - Russian football; 
www.premierleague.com - English football; 
www.sportinglife.com - English football; 
www.gazzetta.it - Italian football; 
www.bundesliga.de - German football; 
www.marca.com - Spanish football; 
www.lfp.es - Spanish football; 
www.lfp.fr - French football; 
www.mlsnet.com - US football; 
www.goalzz.com - football; 
www.nfl.com - American Football (NFL); 
www.basket.ru - Russian basketball; 
www.nba.com - basketball (NBA); 
www.euroleague.com - Euroleague basketball
www.ulebcup.com - ULEB basketball; 
www.nhl.com - hockey (NHL); 
www.fhr.ru - Russian hockey; 
www.rusbandy.ru - Russian bandy; 
www.atptennis.com - tennis (ATP); 
www.wtatour.com - tennis (WTA); 
www.mlb.com - baseball (MLB); 
www.eurohandball.com - European handball; 
www.fide.com – male; 
www.volley.ru - Russian volleyball
2.9.4. The organizer may use other official sources if necessary. In exceptional cases, the organizer has the right to use video repetition to determine the correct result.
2.9.5. Complaints related to the results of client events will be accepted for review within 14 days after the end of the event, either by email or post, at Pronksi 19, Tallinn.

3. Rules for different sports
3.1. American football
3.1.1. American football bets will be accepted for the game with any overtime. Exceptions are the following betting lines: 1. Half Time / Game, "Victory Margin", "4th quarter result ".
3.1.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that are already clear at the time of the interruption or suspension of the game (e.g., first quarter result, first half result, etc.) will be the basis for calculating the respective bets. 
3.1.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.1.4. The following types of betting are offered for American football:
3.1.4.1 Game winner - To win a bet, the winner of the game must be predicted. Bets are accepted for the game time with overtime. 
3.1.4.2 Total - If the sum of the goals (points) scored in the game is equal to the sum of the goals (points) offered on the bet line, then the bets received on Total will be returned with the coefficient "1". The same rule applies to a player's or team's individual Total bets. Bets are accepted for the game time with overtime. 
3.1.4.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap with the coefficient of «1» will be returned without a draw (1-2). 
3.1.4.4 «1st half time/Game »- Betting predicts the result of the 1st half (2 quarters) and the whole game. Extra game time is not counted.
3.1.4.5 Quarter time betting - Quarter time betting types: Quarter time winner, Handicap winner, or Total goals (points). Which team leads the game after this quarter is not decisive in Quarter time betting. Extra game time is not counted.
3.1.4.6 Player Scoring the first/Last touchdown - The bet predicts which player will score the first or last touchdown. A bet is considered valid if the player named in the betting line participated in the game and played for at least 1 second. Otherwise, all bets placed on this offer will be refunded at the coefficient of "1". 
3.1.4.7 1st half time bets - the bet predictions who will win the 1st half time of the game. If the game is stopped or interrupted before the end of the 1st half time, then all bets on the given offer line will be returned with the coefficient "1". 
3.1.4.8 First/Next effective or productive game - the bet predicts the first or next effective or productive game of the match (touchdown, goal, safety). If the game is interrupted before the first/next effective game situation, then all bets on this offer line will be returned with a coefficient of "1". 
3.1.4.9 The organizer may offer other types of bets for betting. 
3.2. Australian football
3.2.1. Australian football bets will be accepted for the game with any overtime. Exceptions are the following betting lines: 1st half time/Game, "Victory Margin", "4th quarter time result".
3.2.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that are already clear at the time of the interruption or suspension of the game (e.g., first-quarter result, first half result, etc.) will be the basis for calculating the respective bets. 
3.2.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.2.4. The following types of betting are offered for Australian football:
3.2.4.1 Game winner - To win a bet, the winner of the game must be predicted. Bets are accepted for the game time with overtime. 
3.2.4.2 Total - If the sum of the goals (points) scored in the game is equal to the sum of the goals (points) offered on the bet line, then the bets received on Total will be returned with the coefficient "1". The same rule applies to a player's or team's individual Total bets. Bets are accepted for the game time with overtime. 
3.2.4.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap with the coefficient of «1» will be returned without a draw (1-2). 
3.2.4.4 «1st half time/Game »- Betting predicts the result of the 1st half (2 quarters) and the whole game. Extra game time is not counted.
3.2.4.5 Quarter time betting - Quarter time betting types: Quarter time winner, Handicap winner, or Total goals (points). Which team leads the game after this quarter is not decisive in Quarter time betting. Extra game time is not counted.
3.2.4.6 1st half time bets - the bet predicts who will win the 1st half time of the game. If the game is stopped or interrupted before the end of the 1st half time, then all bets on the given offer line will be returned with the coefficient "1". 
3.2.4.7 The organizer may offer other types of bets for betting. 
3.3. Badminton
3.3.1. If one of the players has been replaced by another player before the start of the match, all bets on this event will be refunded at the coefficient "1". 
3.3.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. All “On to the next round” bets stand if the game is abandoned or suspended if the player is injured or disqualified.
3.3.3. The following types of betting are offered for badminton:
3.3.3.1 Game winner - A winning bet predicts the winner of the game. 
3.3.3.2 Set winner - A winning bet predicts the winner of the set. 
3.3.3.3 Tournament winner - Bets will be refunded with the coefficient "1" if the player named in the betting line did not participate in the tournament.
3.3.3.4 Next serve - Bets will be refunded with a coefficient "1" if no serves follow in the game. 
3.3.3.5 Exact score of the game - If the game is interrupted or the number of sets prescribed by the organizer has not been played, then all bets on this offer will be returned with a coefficient of "1".
3.3.3.6 The organizer may offer other types of bets for betting.
3.4. Bandy
3.4.1. Bets will be accepted for normal game time (90 minutes: two 45-minute halves or three 30-minute periods) unless otherwise stated.
3.4.2. Extra time (two 15-minute halves) will count in the following bets: "On to the next stage", "Moves to a higher league", "Tournament winner". 
3.4.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.4.4. The game is considered to have taken place if at least 80 minutes have been played. If the game is interrupted and not completed within 24 hours, all bets will be settled on the official record of the game at the time of interruption.
3.4.5. If the team mentioned in the offer does not progress to the next stage of the tournament, the "Better result (in the tournament)" bets will be calculated according to the amount of points collected. If the team's point position is in the draw, the betting will be calculated according to the order/status of the official protocol.
3.4.6. The organizer is not responsible for any changes in playing time. The information displayed on the offer line is of an informative nature, and we recommend that you follow the correct and up-to-date information from the resources of the organization organizing the game/tournament.
3.4.7. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.4.8. Results that have already been determined by the time the game is interrupted or suspended (1st half result, 1st goal, etc.) are the basis for calculating the respective bets. 
3.5. Baseball
3.5.1. If two games take place between the same teams on the same day and the organizer has offered bets on only one of them, then the official results of the first game will be used for the calculation of bets. 
3.5.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.5.3. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.5.4. All bets are calculated based on the results recorded by the official game organizer (including additional innings unless otherwise stated). 
3.5.5. If the game ends in a draw and the Organizer did not offer bets on the draw, all bets accepted on the winner of the game will be returned with a coefficient of "1". 
3.5.6. The game is considered to have taken place if at least 5 innings have been played (4 rounds if the game is led by the home team).
3.5.7. The team that scores the most base points after the last round played is considered the winner (unless the home team leads and the game is interrupted in the first half of the round, i.e., in the top, in which case the home team is considered the winner). If the game is interrupted or stopped before the aforementioned time, all bets on this event will be refunded with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.5.8. This rule applies to all bets unless otherwise stated.
3.5.9. The exceptions are:
3.5.9.1 "Live betting" - The game must be played for bets to stand. If the game is interrupted or stopped before the aforementioned time, all bets on this event will be refunded with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.5.9.2 Over/Under, Run+Hits+Errors: Over/Under, Handicap - Bets are considered valid if at least 9 rounds of play have been played (or 8 ½ rounds if the home team is leading). If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". 
3.5.9.3 Home-Away Principle (Home / Away Team) - Only games that take place on the same day as specified in a specific offer will participate in betting. Bets will be refunded with the coefficient "1" if less than 8 ½ - 9 rounds have been played in the match. Betting is calculated on the basis of the sum of the runs of the home and away teams. If the sum of the (base) runs is equal to what is offered in the bet, then all bets on the given offer will be returned with the coefficient "1". 
3.5.10. The following types of betting are offered for baseball:
3.5.10.1 Game Winner - Bets on the game winner will be accepted for the duration of the game with extra innings. 
3.5.10.2 Total: Over/Under - Bets will be refunded with a coefficient of "1" if the sum of the runs scored in the game is equal to the sum of the runs listed on the offer line. The same rule applies to Team’s or player individual Total bets. All Total: Over/Under bets are calculated by Extra Innings. 
3.5.10.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap with the coefficient of «1» will be returned without a draw (1-2). 
3.5.10.4 Bets are calculated based on the result of 8 ½ - 9 rounds. If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". 
Exception: Bets stand if the game is abandoned by a very high difference of score between the two teams. 
3.5.10.5 If the final status of a game with a handicap is in the draw, the bet will be refunded with the coefficient "1" (the round for which the bet was placed is not important).
3.5.10.6 Team Runs: Over/Under - Bets are accepted on the number of runs scored by the team specified in the betting line. Bets are calculated based on the result of 8 ½ - 9 rounds. If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". 
3.5.10.7 Runs + Hits + Errors: Over/Under - Bets are accepted on the total number of runs, hits, and errors scored by the two teams. If the sum of the runs, hits, and errors of the game (base runs) is equal to what is offered in the bet, then all bets on this offer will be returned with the coefficient "1". Betting results will be calculated according to the official protocol of the event organizer. Bets are considered valid if at least 9 rounds of play have been played (or 8 ½ rounds if the home team is leading). If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". 
3.5.10.8 Run + Hit + Error Total: Odd/Even - Betting predicts whether the total number of Runs, Hits, and Errors in the game will be odd or even. Betting results will be calculated according to the official protocol of the event organizer. Bets are calculated based on the result of 9 rounds (or 8 ½ rounds if the home team leads). If the game goes to extra time (extra periods) to determine the winner, bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". If at the end of the game the sum of Runs, Hits, and Errors is "0" (zero), it is counted as an even number, and the bet on Even Total wins. 
3.5.10.9 Total: Even/Odd - Betting counts according to the official score after the 9th round of the game (or 8 ½ round if the home team leads). If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". If at the end of the game the score is "0: 0", it is counted as an even number, and the bet on Even Total wins. 
3.5.10.10 First run scoring team - Bets will be refunded with a coefficient of "1" if the game ends with a score of "0: 0". 
3.5.10.11 Last run scoring team - Bets will be refunded with a coefficient of "1" if the game ends with a score of "0: 0". 
3.5.10.12 Team scoring the Next Run - Bets will be refunded with a coefficient odds of "1" if the next Run is not scored in the game (game interruptions will also be taken into account). Bets will stand if the Run is scored, and then the game is interrupted. 
3.5.10.13 First game period: Over/Under (0.5) - Bets stand and are counted accordingly when the first round of the game is successfully played.
3.5.10.14 Result of the first period - Bets are valid and will be calculated accordingly if the first round of the game is successfully played.
3.5.10.15 Type of First Home Run - Betting predicts whether the first Home Run of the game will be a single, two, three-point, or four-point Grand Slam or no Home Run will be scored in the game. The bet is calculated according to the official score after the 9th round of the game (or 8 ½ round if led by the home team). If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1". 
3.5.10.16 Period with the most home runs - Betting predicts the period/round with the most home runs: In the first 4 ½ round (also the first half of the 5th round or the top), in the next 5 rounds (starting from the second half of the 5th round) or in both periods an equal number of home runs will be scored. The result of the additional rounds is added to the results obtained from the second half of the 5th round or the bottom. 
3.5.10.17 The team that scores the first run wins - Possible results: "Yes" - the bet wins if the team that scores the first run wins the whole game; "No" - the bet wins if the team that scores in the first run loses the whole game. If the game ends in a draw, all bets on this offer line will be returned with a coefficient of "1". If the game is completed before the end of the official playing time, the results of all bets will be calculated on the basis of the official results after the 5th round (after 4 ½ rounds if the home team is leading). The team with more runs in the previous completed round is considered the winner of the game. The above rule does not apply if the game is interrupted in the first half of the round, i.e., in the top, and the home team leads the game. In this case, the home team is considered the winner of the game.
3.5.10.18 Result of the first pitch in the top of the round (first half): 4 balls or another result - Betting predicts whether the result of the first pitch will be 4 balls, 3 pitches, run, home run, error, or another result. 
3.5.10.19 First team to score 3 runs - The betting count will be based on the official score after the 9th round (or 8 ½ round if the home team is leading). If the game takes extra time to determine the winner (extra rounds), bets will be settled according to the final official result of the game. If the game ends before the above-mentioned time, bets will be refunded with the coefficient "1".
Exception: One of the teams scores 3 runs before the game is stopped/interrupted. 
3.5.10.20 Home-Away Principle (Home / Away Team) - Only games that take place on the same day as specified in a specific offer will participate in betting. Bets will be refunded with the coefficient "1" if less than 8 ½ - 9 rounds have been played in the match. Betting is calculated on the basis of the sum of the scores of the home and away teams. If the sum of the (base) runs is equal to what is offered in the bet, then all bets on the given offer will be returned with the coefficient "1".
3.5.10.21 Division winner - If the gaming season is shortened for any reason, bets will be settled according to the end result of the season. 
3.5.10.22 The organizer may offer other types of bets for betting.
3.6. Basketball
3.6.1. Bets on the draw with the "Game Winner" option will be accepted for the normal game time. 
3.6.2. In the event of a game being interrupted or suspended and not completed within 24 hours, all bets except the bets provided in clause 3.6.14.16 will be returned with a coefficient of "1". Results that are already clear at the time of the interruption or suspension of the game (e.g., first-quarter result, first half result, etc.) will be the basis for calculating the respective bets.
3.6.3. If a game is interrupted less than 5 minutes before the end of the official playing time, bets on that event will stand.
3.6.4. In the event of a game being interrupted or suspended, if more than 5 minutes remain until the end of the official playing time, all bets on that event will be refunded at the coefficient «1». Results that are already clear at the time of the interruption or suspension of the game (e.g., first-quarter result, first half result, etc.) will be the basis for calculating the respective bets. 
3.6.5. Live betting will be considered valid if the result of this offer has already been determined at the time of the interruption or suspension of the game. All other Live bets will be refunded at the coefficient «1».
3.6.6. If the game is interrupted or suspended for more than 24 hours, bets placed on this game will be refunded at the coefficient "1". Bets will stand if the game is completed within 24 hours of its suspension.
3.6.7. “2nd half time" and "4th. quarter” bets are calculated according to the results of the normal time of the game. 
3.6.8. Bets will be refunded with the coefficient "1" if the number of points scored in the game is equal to the number of points mentioned in the offer. The same rule applies to the following bets: Quarter/Half time Total, Player/Team individual total (including Over / Under Bets of Table Balls, Passes, Errors, Blocks, Cuts). Game, Half Time, Quarter handicap betting. Betting on Player statistics and other bets where no exact handicap/total is specified.
3.6.9. Player stats (Table Balls, Passes, Errors, Blocks, Cuts: Over/Under) bets will be refunded with a coefficient of "1" if the player mentioned in the offer line did not participate in the match. Bets comparing players' statistics (e.g., who scores more Table Balls/Passes/Errors/Blocks) will be returned with a coefficient of "1" if one of the players on the offer line did not participate in the match. 
3.6.10. Bets comparing Total players and player statistics will be accepted with overtime. 
3.6.11. Home-Away Principle (Home / Away Team) - Only games that take place on the same day as specified in a specific offer will participate in betting. Bets will be refunded with the coefficient "1" if one or more matches are canceled or postponed. 
3.6.12. If the rules of the tournament allow the match to be ended without playing extra time and the betting Organizer did not offer the possibility of a draw for the given event, then all such bets will be returned with a coefficient of "1". All other bets (handicaps, total, etc.) will be counted according to the official results of the match.
3.6.13. If the tournament rules allow the winner to be determined as the combined result of two games, the betting will be calculated on the basis of the normal time of the game. If a bet is placed on the 2nd match, only the normal time of the 2nd match will be taken into account. The extra time played at the end of the second match will only be taken into account in betting related to the team's progress to the next stage/round of the tournament, etc. 
Example: The result of the 1st game is 85-80, and the result of the 2nd game is 70-75. Bets are only counted on normal time results.
3.6.14. The following types of betting are offered for basketball:
3.6.14.1 Game winner - To win a bet, the winner of the game must be predicted. Bets with a draw option will be accepted for play time with overtime. All other bets will be calculated according to the results of the extra time.
3.6.14.2 Total - If the sum of the points scored in the game is equal to the sum of the points offered on the bet line, then the bets received on Total will be returned with the coefficient "1". The same rule applies to bets placed on the Team or Player's individual Total. All bets are accepted on the game time with overtime.
3.6.14.3 Handicap - If with the counting of handicap the total number of points in the game is a draw with the total number of points in the offer line, then the handicap bet will be returned with the coefficient "1". The same rule applies to bets placed on Team or Player statistics (total points/errors/blocks, etc.). 
3.6.14.4 Overtime: Yes/No - All bets stand if the game is interrupted on the extra time.
3.6.14.5 Team individual total - Betting predicts whether the total number of points scored in the team's game is Over or Under the total of the points mentioned in the betting offer. If the total number of points in the game is a draw with the total number of points in the offer line, the bet will be refunded with the coefficient "1". 
3.6.14.6 Highest Half Time - 2nd half bets will be settled on the normal time of the game. The normal time of the game must be played for all bets to stand.
3.6.14.7 Highest Quarter - All 4 quarters must be played for bets to stand. Extra game time is not counted.
3.6.14.8 Winning Margin - Predict if the winner of the game will win with more or fewer points than specified in the game market offer. 
3.6.14.9 Total: Odd/Even - Betting predicts whether the total number of points scored in the betting period (Quarter Time/Half Time/Game) will be Odd or Even. 
3.6.14.10 Team Table Balls (Passes/Blocks) Over/Under? - Bets of “Passes/Blocks: Over/Under” earned by both teams. Disqualification, injury or simply refusal of a team member to participate in the game does not affect the betting calculation. Bets are accepted for the game time with overtime.
3.6.14.11 Player’s Bank shots (Passes/Blocks/Cuts/Points): Over/Under - Betting predicts whether the total number of Bank shots (Passes/Blocks/Cuts/Points) earned by a player in a match will be Over/Under of the total mentioned in the offer. The name of the player's team is marked as an abbreviation next to the player's name on the offer line and is for information purposes only. Inaccuracies in the player's team name do not affect the betting calculation - bets are considered valid. The bet will be refunded with the coefficient "1" if the player named in the offer line does not participate in the match. Bets are accepted for the game time with overtime.
3.6.14.12 Team scoring the most Bank Shots (Passes/Blocks) - If a game is interrupted or stopped and not completed within 24 hours, all bets placed on that game will be refunded with a coefficient "1". The organizer offers bets comparing the results of the teams only for the games mentioned in the tournament table. Bets on the above offers will be accepted for the game time with overtime. The bet will be refunded with the coefficient "1" if the player scores the total number of Bank shots (Passes/Blocks/Cuts/Points) equal to the number on the offer line. 
3.6.14.13 The player who scores the most Bank shots (Passes/Cuts/Blocks/Points) - if the game is interrupted or stopped and not completed within 24 hours, all bets placed on that game will be refunded with a coefficient "1". The organizer only offers bets comparing the results of the players for the games mentioned in the tournament table. If the player mentioned in the offer line does not participate in the match, then all bets on that player will be returned with a coefficient of "1". If the total number of Bank shots (Passes/Cuts/Blocks/Points) scored by the player mentioned in the betting offer line is equal to the total listed in the offer line, the bet will be refunded with the coefficient "1". Bets on the aforementioned offers will be accepted for the game time with overtime unless otherwise stated.
3.6.14.14 Which team will score the first 10 (20, etc.) points in the game/half/quarter? Betting predicts which team will score the first 10 (20, etc.) points in the period specified in the offer. Extra time in the game will not be taken into account when betting on a quarter.
If none of the teams in the offer scores the points given on the offer line, the bet will be refunded with the coefficient "1".
3.6.14.15 Group Stage/Conference / Division Winner - In order for a group stage/conference/division winner bet to stand, all of these stage/tournament games must have taken place. Otherwise, bets will be returned with a coefficient of "1".
Exception: Bets placed on a team that does not even have a theoretical chance of winning this stage (regardless of the outcome of matches not yet played) will be considered lost.
3.6.14.16 Play-off series result (Best of 3/Best of 5/Best of 7) - Bets will be refunded with a coefficient of "1" if the number of matches required to determine the winner (specified in the tournament table) has not taken place. 
3.6.14.17 Tournament winner - If more than one team is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners.
3.6.14.18 First Game Error - Betting predicts the player who will make the first 5-6 personal errors in the game (the number of errors depends on the tournament rules). Technical errors and errors determined for unsportsmanlike conduct are not taken into account.
3.6.14.19 Moves to the next stage - The betting will be settled immediately after the end of the stage specified in the offer according to its officially confirmed results. If one of the teams of the match could not participate in the game (e.g., disqualification, refusal to participate, etc.), then the bet is considered lost for the advancement of the given team.
3.6.14.20 Which team will score the first points of the Game/Half Time/Quarter? The betting predicts which of the teams in the offer will score the first points in the offer line in the specified period (half time/quarter, etc.). 
3.6.14.21 The team that scores the last point of the match/half/quarter - Betting predicts which team will score the last point on the offer line during the specified period.
3.6.14.22 First point of the game: Triple/Double/Free Throw - Betting is based on only the points read by the Referee. 
3.6.14.23 The organizer may offer other types of bets for betting.
3.7. Beach soccer
3.7.1. Bets will be accepted for the normal game time (36 minutes: three 12-minute periods) unless otherwise stated.
3.7.2. Overtime and a series of penalties will be taken into account in the following bets: Game winner, Moves on to the next stage, Tournament winner, etc. 
3.7.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.7.4. A game is considered to have taken place if at least 24 minutes of the match have been played. 
3.7.5. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.7.6. Results that have already been determined at the time of the interruption or suspension of the game (for example, the result of the first period, the first goal, etc.) are the basis for calculating the respective bets. 
3.7.7. The betting organizer uses the following resource as the official source of statistics and results: https://www.beachsoccer.com/.
3.8. Beach volleyball
3.8.1. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined at the time of the interruption or suspension of the game (for example, the result of the first set, etc.) are the basis for calculating the respective bets. 
3.8.2. If a game is postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient «1». 
3.8.3. All bets will stand if the venue of the game is changed.
3.8.4. If one of the players is replaced by another, all bets on that match will be returned with a coefficient of "1". 
3.8.5. The referee's decision to take a point from the team (as a penalty) does not affect the betting calculation. 
3.8.6. The rule affects the following bets: Live betting on «Scores first 5/10/15/20» offers; The team that wins the next point.
3.8.7. The betting is calculated according to which team scores the sum of the points mentioned in the offer first, and further movements of points or changes in the score by the referee will not be taken into account. The "Next Scoring Team" bets will be calculated according to the same principles. 
3.8.8. The following types of betting are offered for beach volleyball:
3.8.8.1 Game Winner - Betting predicts the winner of the match.
3.8.8.2 Total - If the sum of the points scored in the game is equal to the sum of the points offered on the bet line, then the bets received on Total will be returned with the coefficient "1". 
3.8.8.3 Team individual total - If the sum of the points scored by the first or second team is equal to the sum of the points offered in the bet line, then the bets accepted for the given offer will be returned with the coefficient "1". 
3.8.8.4 Total of Games: Over/Under - Betting predicts whether the total number of games in the game is over or under the total number of games mentioned in the offer. If the game is suspended/not completed, bets will be refunded with a coefficient of "1". 
3.8.8.5 Which team will score the first 10/15 points? - If the game referee decides to change the already fixed game score, the betting record will not be affected by this decision. All bets accepted on this offer will stand. 
3.8.8.6 Total of Games - Betting counts are based on the number of games played in the match. If the sum of the points scored in the match is equal to the sum of the points offered on the bet line, then the bets received on Total will be returned with the coefficient "1". 
3.8.8.7 The handicap of the game(s) - The betting is calculated regardless of the final score of the match.
3.8.8.8 Exact Game Score - Betting predicts the exact state of the games of the match. Betting predicts the exact score of the games played.
3.8.8.9 Tournament winner - If more than one team is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners.
3.8.8.10 Game total: Odd/Even - Betting predicts whether the total number of points scored in the match will be odd or even.
3.8.8.11 Total of Games: Odd/Even - Betting predicts whether the total number of games played in the match will be odd or even.
3.8.8.12 The organizer may offer other types of bets for betting.
3.9. Boxing
3.9.1. If the match (match) is postponed for more than 24 hours, then all bets on this offer will be returned with a coefficient of "1". 
3.9.2. If the match (match) is postponed for more than 24 hours, then all bets on this offer will be returned with a coefficient of "1". In other cases, bets will stand.
3.9.3. All bets will stand if the venue of the match is changed. 
3.9.4. Betting is calculated on the basis of the result announced at the end of the match. The referee's decision to change the score later does not affect the betting record.
3.9.5. If the match ends in a technical draw, all bets placed on the draw will be considered winning.
3.9.6. The match is considered started when the bell signaling the start of the match has tolled. The organizer offers the following "Win Type" bets: Winning with Points, Knockout (KO), Technical Knockout (TKO), Disqualification, or Cancellation for any other reason. 
3.9.7. The principle of "early victory" means winning a match with Knockout, Technical Knockout, disqualifying a boxer, or refusing the match by the boxer for any reason.
3.9.8. The principle of "winning by the decision of the referees" means that all the maximum possible rounds have been held, and the winner of the match is determined by the decision of the referees.
3.9.9. If one of the participants refuses to come to the boxing ring after the bell marking the start of the round tolls, the match is considered over. In this case, the previous round is counted last, and the victory of the match is awarded to the opponent. 
3.9.10. If the total number of rounds has been changed in accordance with the tournament/match regulations, then all bets except "Total Rounds" will stand. All bets on the total number of rounds will be returned with a coefficient of "1". 
3.9.11. If one of the participants of the match is replaced by another, then all bets on this event will be returned with a coefficient of "1".
3.9.12. The organizer offers bets on the following results:
3.9.12.1 Match Winner - Betting predicts whether one or the other party will win the match or the match will end in a draw (W1, W2, or X). The type of win (KO, TKO, disqualification) does not affect the betting calculation. The betting is calculated according to the results announced in the boxing round (including changes of the score by the referee). Post-match disciplinary or any decision of the referee does not affect the betting calculation. If the match specified in the offer without the possibility of a draw ends in a draw, then all bets on the given match will be returned with the coefficient "1".
3.9.12.2 Rounds total - If one of the participants refuses to come to the boxing ring after the clock marking the start of the round, the match is considered over. In this case, the previous round is counted last, and the victory of the match is awarded to the opponent. If the total number of rounds has been changed in accordance with the tournament/match regulations, then all bets will be refunded to Round Total with a coefficient "1". Betting is calculated based on the actual number of rounds. 
3.9.12.3 Round Betting - Betting predicts in which round one or the other participant will win in a match. The bet is accepted on the winner of the match, so the result of the round itself is not important in the bet. If the winner is determined by the decision of the judge, the bet on the victory in the last round remains valid and is considered lost.
3.9.12.4 Knockdown in «N» -round: Yes/ No - In betting, only those knockouts are counted, where the referee starts the count. The referee in the boxing ring may start counting on his/her own initiative. Falls or slips on a slippery floor are not counted as a knockout. 
3.9.12.5 Match result - Betting predicts the winner of the match and the type of win. Types of wins offered: Winning with points, Knockout (KO), Technical knockout (TKO), Disqualification KO - the opponent has been knocked out and cannot continue the match after the 10-second countdown. TKO - technical knockout, which is announced after three knockouts of the same boxer in one round. Victory by the decision of the referees (the number of rounds planned by the match regulations has taken place); Draw (in points); Disqualification.
3.9.12.6 Winner / Rounds total: Over/Under - Betting predicts both the winner of the match and whether the total number of rounds is above or below the total stated in the offer. If the match ends in a draw, all bets on this event will be refunded at the coefficient "1". If the total number of rounds has been changed in accordance with the tournament/match rules, all bets on this event will be refunded at the coefficient "1". Bets are calculated according to the number of rounds completed.
3.9.12.7 Wins the match in the round indicated in the offer line or in their range specified in the betting line - The bet predicts the winner and the round or range of rounds in which the win was achieved. If the match ends in a draw, all bets will be refunded with a coefficient "1". If one of the participants refuses to come to the boxing ring after the bell marking the start of the round tolls, the match is considered over. In this case, the previous round is counted last, and the victory of the match is awarded to the opponent. If the total number of rounds has been changed in accordance with the tournament/match regulations, then all bets for this offer will be refunded with a coefficient "1". Betting is calculated based on the actual number of rounds. 
3.9.12.8 Victory by referees' decision: Yes/No - The bet predicts whether the maximum number of rounds will be held to determine the winner or whether the match will end with an early win. If the total number of rounds has been changed in accordance with the tournament/match regulations, then all bets for this offer will be refunded with a coefficient "1". Betting is calculated based on the actual number of rounds. If the match was canceled or interrupted due to technical difficulties, all bets will be refunded with the coefficient "1". 
3.9.12.9 In which round will the winner be determined? - The bet predicts the round in which the winner will be determined, or the winner will be determined the decision of the referees. If one of the participants refuses to come to the boxing ring after the bell marking the start of the round tolls, the match is considered over. In this case, the previous round is counted last, and the victory of the match is awarded to the opponent. 
3.9.12.10 Boxer knockdown: Yes/ No - In betting, only those knockdowns are counted, where the referee starts the count. Falls or slips on a slippery floor are not counted as a knockout.
3.9.12.11 The boxer wins the match in the first minute - The bet wins if the boxer named in the offer line wins the match within 59 minutes of the start of the match.
3.9.12.12 The boxer will be sent to the knockdown, but he or she will win the match - Betting offers: "Yes" - The boxer named in the offer will be sent to the knockdown, but he/she will win the match. "No" - other. In betting, only those knockouts are counted, where the referee starts the count. Falls or slips on a slippery floor are not counted as a knockout. If the match was canceled or interrupted due to technical difficulties, all bets will be refunded with the coefficient "1".
3.9.12.13 Knockdown / Knockout / Technical knockout - Betting offers: Boxer 1/Boxer 2/Each; Boxer 1/Boxer 2 or either of the positions will not be sent to a knockdown, knockout/technical knockout. 
3.9.12.14 The organizer may offer other types of bets for betting.
3.10. Chess
3.10.1. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.10.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.10.3. Bets are calculated according to the official results of the tournament. Bets will be refunded at the coefficient "1" if one of the players on the offer line did not participate in the match. 
3.10.4. The following types of betting are offered for chess:
3.10.4.1 Winner of the game - The bet predicts the winner of the game. If one of the players refuses to participate in the match or is disqualified before the start of the game, all bets accepted on this offer will be refunded with a coefficient "1". 
3.10.4.2 Tournament winner - If the score of two or more players in the tournament table is in a draw, the bets accepted on this offer will be calculated according to the official protocol of the tournament.
3.10.4.3 The organizer may offer other types of bets for betting.
3.11. Cycling
3.11.1. Bets will be settled according to the official results of the podium ceremony. Post-podium disqualifications will not affect the bet settlement.
3.11.2. If the cyclist interrupts the race, all bets will be refunded with the coefficient "1". 
3.11.3. If the stage mentioned in the offer line is interrupted or suspended, bets on it will be returned with the coefficient "1". 
3.11.4. Results that have already been determined by the time the race is interrupted or suspended are the basis for calculating the respective bets. 
3.11.5. If a race or stage specified in the offer line is canceled or postponed, bets will be refunded with the coefficient "1". Results that have already been determined by the time the race is interrupted or suspended are the basis for calculating the respective bets. 
3.11.6. The following types of betting are offered for cycling:
3.11.6.1 Winner of the race - Betting predicts the winner of the race. In the event of any of the cyclists being disqualified, bets will be settled according to the results announced at the podium ceremony. The cyclist who crosses the finish line first is considered the winner of the race. If none of the cyclists participating in the race crosses the finish line, the riders who have completed the most stages (or the greater distance) will be considered the winners. If two or more cyclists complete the same number of stages (or the same distance), all bets on that event will be counted according to the results of the classification declared at the end of the last stage. 
3.11.6.2 Winner of the stage - The bet predicts the winner of the stage. Bets on a cyclist who did not participate in the race will be returned with a coefficient of "1". In the event of any of the cyclists being disqualified, bets will be settled according to the results announced at the podium ceremony. 
3.11.6.3 Which is better (according to the results of the race)? - The bet predicts which of the cyclists will finish the race in the higher place. The calculation is based on the final official results of the race. Both cyclists mentioned in the offer must start the competition given in the offer for the bet to remain valid. At least one of these cyclists must finish the race (cross the finish line) for bets to stand. Otherwise, all bets will be returned with a coefficient of "1". If only one of the two cyclists mentioned in the offer finishes the race (crosses the finish line), then the result of the cyclist who has finished the race will be considered better, and the bets placed on his or her result will be winning.
3.11.6.4 Which is better (according to the results of the stage)? - The bet predicts which of the cyclists will finish the race in a higher place. The calculation is based on the final official results of the stage. Both cyclists mentioned in the offer must start the stage given in the offer for the bet to remain valid. At least one of these cyclists must finish the stage for the bets for this offer to stand. Otherwise, all bets will be returned with a coefficient of "1". If only one of the two cyclists mentioned in the offer finishes the stage, then the result of the cyclist who has finished the stage will be considered better, and the bets placed on his or her result will be winning.
3.11.6.5 Which team is better (according to the results of the race) - The bet predicts which of the teams will finish the race in a higher place. At least one of the teams mentioned in the offer must start the competition given in the offer for the bet to remain valid. At least one of the teams mentioned in the offer must finish the race (cross the finish line) for bets to stand on this offer. Otherwise, all bets will be returned with a coefficient of "1". If only one of the two teams mentioned in the offer finishes the race, the result of the team that finished the race will be considered better, and the bets placed on the result of that team will be the winners.
3.11.6.6 Which team is better (according to the results of the stage)? - The bet predicts which team will finish the stage in a higher place. Bets will be refunded with the coefficient "1" if the team named in the offer did not participate in the offer at this stage. At least one of the teams mentioned in the offer must start the stage given in the offer for the bet to remain valid. At least one of the teams mentioned in the offer must finish the stage for bets to stand on this offer. Otherwise, all bets will be returned with a coefficient of "1". If only one of the two teams mentioned in the offer finishes the stage, the result of the team that finished the stage will be considered better, and the bets placed on the result of that team will be winning.
3.11.6.7 King of the Hill - Bets will be settled according to the official result of the competition organizer. Any changes or disqualifications after the race will not affect the betting count. 
3.11.6.8 Point classification - The bet predicts which cyclers will achieve the maximum points in the classification. Bets will be settled according to the official result of the competition organizer. Any changes or disqualifications after the race will not affect the betting count. 
3.11.6.9 Coming to the podium - The bet predicts the top three of the competition, i.e., the athletes who will make it to the podium. Bets will be settled according to the official result of the competition organizer. Any changes or disqualifications after the race will not affect the betting count.
3.11.6.10 The organizer may offer other types of bets for betting.
3.12. Darts
3.12.1. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.12.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.12.3. If the game is interrupted, the player officially determined to be the winner of the match will advance to the next stage of the tournament. 
3.12.4. Bets accepted on other offers will be void unless otherwise stated: 
3.12.5. Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.12.6. The following types of betting are offered for darts:
3.12.6.1 Winner of the game - The bet predicts the result of the game. Bets on the "Game Winner" without a draw will be refunded with a coefficient "1" if the game ends in a draw.
3.12.6.2 180-point throws in the game: Over/Under - Betting predicts whether there will be more or less 180-point throws in the game than the number of throws specified in the betting offer. The bet is returned with a coefficient of "1". The bet is returned with a coefficient of "1" if the total number of 180-point throws is equal to the number of 180-point throws in the offer line. If the game is interrupted or suspended and has not been completed, all bets placed on this game will be refunded at the coefficient "1". 
3.12.6.3 Player 1/ Player 2 throws 180-point throws: Over/Under - The bet predicts whether the total number of 180-point throws scored by the player in the match will be the number of throws listed in the Over/Under offer line. The bet is returned with a coefficient of "1". The bet is returned with a coefficient of "1" if the total number of 180-point throws is equal to the number of 180-point throws in the offer line. If the game is interrupted or suspended and has not been completed, all bets placed on this game will be refunded at the coefficient "1". 
3.12.6.4 Handicap of Legs (the full length of the game is taken into account) - Bets will be refunded with a coefficient of "1" if the total number of stages played in the match (with the handicap) is equal to the number of legs specified in the offer. 
3.12.6.5 Red/Green Double End - Betting predicts the color of the throwing sector completing the legs. The bet is valid when the leg is completed.
3.12.6.6 Double end of a leg: Over/Under 40.5 bet predicts whether the double end of a leg will be Over/Under 40.5. The bet is valid when the leg is completed.
3.12.6.7 Tournament winner - If more than one player is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners. Bets will be returned with a coefficient of "1" if the player or team mentioned in the offer line did not participate in the game.
3.12.6.8 The organizer may offer other types of bets for betting.
3.13. E-sport
3.13.1. Unless otherwise stated, all bets will be accepted with additional rounds. If the match ends in a draw, the bet will be refunded with the coefficient "1". 
3.13.2. If one participant of the match is disqualified or refuses to continue the game, all bets placed on that player will be considered lost. If one participant of the match is disqualified before the start of the game, all bets placed on that player will be refunded with a odds of "1". 
3.13.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.13.4. If the game specified in the offer has been suspended, but the referee announces the time of the taking place of the game, the results of the suspended game will not be taken into account in betting. 
3.13.5. Betting is calculated based on the results provided by the tournament/event organizer, the game APIs (statistics APIs), or the official broadcast of the event. Bets will not be accepted for players who do not take part in the competition. Rule 4 (Deductions) may apply to Game Results, and Group Betting offers.
3.13.6. If the game is postponed or interrupted and has not been completed within the next 48 hours from the scheduled start time, the event will be deemed not to have taken place, and all bets will be refunded at the coefficient "1".
3.13.7. If there are obvious errors in the betting offer, all bets accepted on it will be canceled.
3.13.8. The official name change of the team participating in the event does not affect the betting calculation. 
3.13.9. If the game starts earlier than the allotted time, all bets accepted after the actual start of the game will be refunded with a coefficient "1".
3.13.10. Bets placed before the actual start of the game will stand.
3.13.11. Game Winner/Card Winner (also Current or Next)/Double Chance - If a game or card is played again due to a draw, a replay is considered a new separate event.
3.13.12. If the game has started but has not been completed, bets on this event will be refunded at the coefficient 1 (unless the player is disqualified after the start of the game). If one of the teams or its players is disqualified, the opponent who advances to the next stage as a result of the game will be considered the winner, and the betting will be calculated in favor of that player.
3.13.13. If the game is repeated due to interruptions of various connections, the bet will be refunded with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.13.14. If a win is awarded to one player/team by default, i.e., without the game actually starting, all bets placed on that event will be refunded at the coefficient "1". 
3.13.15. If the card is replayed due to technical problems beyond the player's control, the prematch bets will stand and will be counted according to the official results of the event organizer. Live betting, the result of which has not yet been determined, will be returned with a coefficient of "1". 
3.13.16. Handicap betting / Card total betting / Exact score betting / 'Race to' Maps - bets will be returned with a coefficient of «1» if the number of loaded cards has changed or differs from those offered in the betting line.
3.13.17. If the game has started but has not been completed, bets placed on the event will be refunded at the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.13.18. "Wins at least one card" - if the game has started but has not been completed, the bets accepted for the event will be refunded with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.13.19. StarCraft II
3.13.19.1 Card betting: If the game ends in a draw, all bets on "Wins the card" will be returned with the coefficient "1". 
3.13.19.2 Winning race /Nationality of winning player: If the game is interrupted, bets placed on the event will be refunded with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.13.20. Counter-Strike: Global Offensive (CS:GO)
3.13.20.1 CS without a draw: GO bets will be accepted into the game with overtime. Bets with a draw are only accepted for the normal time of the game. 
3.13.20.2 Round bets - if the number of rounds provided for in the game has changed or differs from that specified in the betting offer, then all bets will be returned with the coefficient "1". If an event/card/round is interrupted, bets received on the event will be returned with the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.13.21. League of Legends (LOL)
3.13.21.1 Card bets: If the game ends in a draw, all bets on "Wins the card" will be returned with the coefficient "1".
3.13.21.2 First Blood Betting: Only kills made with the participation of the opposing team or its player count.
3.13.21.3 Kill Betting: Betting is calculated based on the results submitted by the tournament/event organizer, the game APIs (statistics APIs), or the official broadcast of the event.
3.13.21.4 "Monster" bets: Betting is calculated based on the results provided by the tournament/event organizer, the game APIs (statistics APIs), or the official broadcast of the event.
3.13.21.5 "Building" betting: All "Destroyed Buildings" are considered destroyed by the opposing team or its player, regardless of whether it is with the participation of the Champion or the Minion or is a restored building.
3.13.21.6 In the event of a team surrender, bets on Towers and Inhibitors will be counted as if the winning team had destroyed the minimum number of Towers and/or Inhibitors required to win the game.
3.13.21.7 Additional buildings are considered destroyed by the winning team and are limited to 1 inhibitor and 5 towers.
3.13.21.8 If the team surrenders, all bets on "Next Destroyed Building" will be returned with a coefficient "1". 
3.13.21.9 All time bets are counted according to the in-game clock. If the event is canceled, the bets received on the event will be returned with the coefficient "1". 
3.13.22. DOTA2
3.13.22.1 Card bets: If the game ends in a draw, all bets on "Wins the card" will be returned with the coefficient "1".
3.13.22.2 «First Blood» markets: only kills committed with the participation of the opposing team or its player count.
3.13.22.3 "Kill" betting is calculated based on the results transmitted by the tournament/event organizer, the game APIs (statistics APIs) or the official broadcast of the event.
3.13.22.4 Creep betting: Betting is calculated on the basis of the results provided by the tournament/event organizer, the game APIs (statistics APIs) or the official broadcast of the event. Calculation of betting takes place according to who kills Roshan, not who conquers the fountain that restores health and magic points.
3.13.22.5 "Building" betting: All "Destroyed Buildings" are considered destroyed by the opposing team or its player, regardless of whether it is with the participation of the Hero or the Creep or is a restored building. The number of destroyed barracks is always determined by the official known number. This includes both "individual" and "melee" barracks. In the event of a team surrender, bets on Towers and Inhibitors will be counted as if the winning team had destroyed the minimum number of Towers and/or Inhibitors required to win the game.
3.13.22.6 If the team surrenders, all bets on "Next Destroyed Building" will be returned with a coefficient "1". 
3.13.22.7 All time bets are counted according to the in-game clock. If the event is canceled, the bets received on the event will be returned with the coefficient "1".
3.14. Field hockey
3.14.1. Bets will be accepted for normal game time (70 minutes: two 35-minute halves or four quarters, each of 17 minutes and 24 seconds) unless otherwise stated.
3.14.2. Over time and a series of penalties will be taken into account in the following bets: Game winner, Moves on to the next stage, Tournament winner, etc. 
3.14.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.14.4. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.14.5. A game is considered to have taken place if at least 60 minutes of the match have been played. If the game was interrupted and was not completed within the next 24 hours, all bets on this match will be counted according to the final protocol of the game.
3.14.6. "Highest place in the tournament" betting 
3.14.7. If the team does not advance from the group stage, bets will be settled according to the results of the official tournament protocol.
3.15. Floorball
3.15.1. Floorball is an indoor hockey-like team game played indoors on (hard cover) with a plastic ball with holes.
3.15.2. Overtime and a series of penalties will be taken into account in the following bets: Game winner, Moves on to the next stage, Tournament winner, etc.
3.15.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.15.4. A game is considered to have taken place if at least 50 minutes of the match have been played. If a game has been interrupted and has not been completed within the next 24 hours, all bets on that match will be settled according to the final protocol published at the time of the interruption.
3.15.5. All floorball bets will be accepted for the normal game time (60 minutes: three 20-minute periods) unless otherwise stated.
3.15.6. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.16. Football
3.16.1. Bets are accepted for the normal game time (two 45-minute halves). Over time and a series of penalties will not be taken into account unless otherwise stated. The referee may add time to the duration of each half due to player changes, injuries, and other delays. Goals scored and added at the time added by the referee will be counted as normal time. 
3.16.2. If the game is interrupted or suspended before the end of normal time and has not been completed within 24 hours, all bets except for the bets provided in point 16 of this section will be refunded at the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.16.3. Any cards dealt as a penalty, removals from the game or other events/penalties that occur after the referee's whistle ending the game will not affect the betting count. 
3.16.4. Any cards dealt as a penalty, removals from the game or other events/penalties that have taken place between the two halves will not affect the bets of the 1st and 2nd halves but will be taken into account in the final result of the game.
3.16.5. The following types of betting are offered for football: 
3.16.5.1 The winner of the game - Bets will be accepted on the winner of the game. A bet is calculated according to normal time results.
3.16.5.2 Total - If the amount of goals scored in the game is equal to the number of goals offered on the bet line, then bets placed on Total will be refunded with the odds of "1". The same rule applies to a player's or team's individual Total bets. 
3.16.5.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap with the coefficient of «1» will be returned without a draw (1-2). The period of the game (1st or 2nd half) does not affect the betting calculation. The same rule applies to Cards, Corner kicks, and other handicap bets.
3.16.5.4 Double Chance - The organizer offers the following bets.
1X - The bet wins if the 1st team wins or the game ends in a draw
X2 - The bet wins if the 2nd team wins or the game ends in a draw
12 - The bet wins if the 1st team or the 2nd team wins the game
3.16.5.5 The player scores at least 1 goal - The bet is based only on the goals approved by the referee and kicked into the opposing team's goal. If the player mentioned in the offer line did not participate in the game, then all bets received on him, or her will be returned with the coefficient "1".
3.16.5.6 Advances to the next stage - Bets accepted on this offer will be counted once the team named in the offer has played the last game in the respective tournament series/stage. The bet is winning if the team mentioned in the offer line advances to the next stage. The results of intermediate matches or other stages of the tournament will not be taken into account. Changes to the results or protocol after the game will not affect the betting calculation. 
3.16.5.7 "X-team" Individual total - Betting predicts whether the number of goals scored by the team mentioned in the offer is above or below the number of goals scored in the offer. The bet will be refunded with the coefficient "1" if the number of goals scored in the game is equal to the total of goals scored in the offer line. The bet is based only on the goals scored by the referee and kicked into the opposing team's goal. Own goals are not taken into account in this betting offer.
3.16.5.8 Tournament winner - Betting is calculated based on the results of the final game of the tournament. Changes to the results or protocol after the game will not affect the betting calculation. The bet is considered lost if the team mentioned in the offer line does not qualify to participate in the tournament, is disqualified, or if the team itself refuses to participate in the tournament.
3.16.5.9 Sub-group winner - Betting is calculated when the last game of the sub-group mentioned in the offer line has been played. Changes to the results or protocol after the game will not affect the betting calculation. 
3.16.5.10 First scoring team - If the first goal scored is an own goal, the goal is counted in favor of the opposing team.
3.16.5.11 The subsequent scoring team - If the next goal scored is an own goal, the goal is counted in favor of the opposing team.
3.16.5.12 The team that scores last - If the last goal scored is an own goal, the goal is counted in favor of the opposing team. If the game is interrupted or suspended and is not completed within 24 hours, all bets will be refunded with a coefficient of "1". 
3.16.5.13 Both teams score: Yes/No - Betting predicts whether both teams will score or not. Own goals are calculated in favor of the opposing team.
3.16.5.14 Total: Odd/Even - If the final result of the game is «0:0», then the result is considered an even number, and the bet «Total: Even» is winning.
3.16.5.15 Game result (no draw) - If, as a result of normal time, the game score is in a draw, then all bets accepted on this offer will be returned with a coefficient "1".
3.16.5.16 Total goals scored in the game - Betting predicts the total number of goals scored in the game. Only goals scored in normal time (including extra minutes determined by the referee) will be counted in the bet. Extra time or a series of penalties will not be counted in betting. Own goals are calculated in favor of the opposing team.
3.16.5.17 Total goals of the team - Betting predicts the number of goals scored by the team on the offer line. Only goals scored in normal time (including extra minutes determined by the referee) will be counted in the bet. Extra time or a series of penalties will not be counted in betting. Own goals are calculated in favor of the opposing team. 
3.16.5.18 All statistical bets (Lockouts, Errors, Corner kicks, Goal shots) will be counted according to the final protocol of the game.
3.16.5.19 First Half/Game Result - Betting predicts the result of the 1st half and the whole game.
3.16.5.20 Player to score the first goal - Betting predicts which player will score the first goal of the game. All bets accepted on the player mentioned in the offer line will be refunded with the coefficient "1" if the player did not participate in the game. If the first goal is scored by a player who was not offered for betting by the organizer, then all bets placed on the given offer line will be considered lost. 
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. These bets will be returned with a coefficient "1". If the first goal scored in the game is an own goal (also the own goal of the player mentioned in the offer line), then the bet is considered lost. 
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. These bets will be returned with a coefficient "1".
3.16.5.21 Player to score the last goal - Betting predicts which player will score the last goal of the game. All bets accepted on the player mentioned in the offer line will be refunded with the coefficient "1" if the player did not participate in the game. If the last goal is scored by a player who was not offered for betting by the organizer, all bets placed on the given offer line will be considered lost. 
Exception: Bets on a player who did not participate in the game will be refunded with the coefficient "1". If the last goal scored in the game is an own goal (also the own goal of the player mentioned in the offer line), then the bet is considered lost.
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. These bets will be returned with a coefficient "1". 
3.16.5.22 Exact Score of the Game - Betting predicts the exact score of the game. If the final score of the game differs from all the results in the offer, then the winning bet is the "Another" offer option.
3.16.5.23 Winning Margin - Betting predicts how with how many goals the game will be won or that the game will be a draw.
3.16.5.24 Corner kicks: Over/Under - The bet is returned with the coefficient "1" if the number of corner kicks in the game is equal to the total number of corner kicks given in the offer line. Betting is calculated only on the basis of the corner kicks actually made by the teams. Determined by the referee if corner kicks not scored by the team are not taken into account in the bet. If a team has to repeat a corner kick for any reason, only one of the two kicks will be counted. 
3.16.5.25 1st corner kick of the game - Betting predicts the first corner kick of the game. If no corner kicks are made in the game, bets placed on this offer will be refunded at the coefficient "1". Betting is calculated only on the basis of the corner kicks actually made by the teams as determined by the referee if corner shots not scored by the team are not taken into account in the bet.
3.16.5.26 Last corner kick of the game - The bet predicts the last corner kick of the game. If no corner kicks are made in the game, bets placed on this offer will be refunded at the coefficient "1". Betting is calculated only on the basis of the corner kicks actually made by the teams as determined by the referee if corner shots not scored by the team are not taken into account in the bet.
3.16.5.27 First corner kick time - The bet bets on the period of time the first corner kick of the game will be made. If no corner kicks are made in the game, bets placed on this offer will be refunded at the coefficient "1". The bet is calculated according to the time of the first corner kick of the game.
3.16.5.28 The team that scores the most corner kicks - The bet is calculated only on the basis of the corner kicks actually made by the teams as determined by the referee if corner shots not scored by the team are not taken into account in the bet. If a team has to repeat a corner kick for any reason, only one of the two kicks will be counted. The offer version “Draw" is winning if no corner kicks are made in the game.
3.16.5.29 Total corner kicks: Even/Odd - If no corner kicks are made in the game, then «Total corner kicks: Even» bets are considered winning. Betting is calculated only on the basis of the corner kicks actually made by the teams as determined by the referee if corner shots not scored by the team are not taken into account in the bet. If a team has to repeat a corner kick for any reason, only one of the two kicks will be counted.
3.16.5.30 Team to win at least one half - Betting predicts whether the team in the offer line will win at least one half. The organizer offers the following bets: "Yes" - the team mentioned in the betting line wins the 1st or 2nd half of the game. The bet is lost if the half time stays in the draw or the team mentioned in the offer line loses both half times. "No" - the team mentioned in the offer line does not win either half time.
3.16.5.31 The team wins both half times - Betting predicts whether the team mentioned in the offer line will win both half times. The organizer offers the following bets: "Yes" - the team mentioned in the betting line wins the 1st or 2nd half of the game. The bet is lost if the team mentioned in the offer line loses even one half time. "No" - the team mentioned in the betting line does not win both half times.
3.16.5.32 First goal scoring period - Betting predicts the period during which the first goal of the game will be scored. If the game ends at "0:0", the bet is considered lost.
3.16.5.33 Last goal scoring period - Betting predicts the period during which the last goal of the game will be scored. If the game ends at "0:0", the bet is considered lost.
3.16.5.34 The most productive half - Betting predicts which of the two halves will have more goals scored or is the number of goals scored in each half equal. Extra game time is not counted in the bet.
3.16.5.35 Team's most productive half - Betting predicts whether a team will score the same number of goals scored in both halves, or if the team named in the offer line will score more goals in the 1st half than in the 2nd half (or vice versa). Extra game time is not counted in the bet. Own goals are calculated in favor of the opposing team.
3.16.5.36 First goal kick type - The bet predicts how the goal will be scored. The organizer offers the following goal scoring bets:
Kick
Header
Penalty kick
Penalty kick
Own goal
No goals are scored
3.16.5.37 If the first goal is scored in a penalty kick, the only winning bet is "Penalty kick". Bets on other offers will be considered lost. If the first goal is scored by a header, the only winning bet option is "Header". Bets on other offers will be considered lost. If the first goal is an own goal, then the only winning bet option is "Own Goal". Bets on other offers will be considered lost.
3.16.5.38 Team to receive yellow card first - Betting predicts which team player will receive a yellow card first. If, according to the game protocol, the first yellow cards of the game are shown to two or more players (from different teams) in a row, then the only winning bet is "Both teams at the same time". If the organizer has not offered such a variant of betting, then all bets will be returned with the coefficient "1". If no yellow card is shown in the game, the only winning bet is "No yellow card is shown in the game". If the organizer has not offered such a variant of betting, then all bets will be returned with the coefficient "1".
3.16.5.39 Team with the most yellow cards - A double yellow card that leads to a player being removed from the court is considered a red card. A player who has earned two yellow cards from a referee and who has been shown a red card in the end will receive one yellow card and one red card when counting card bets. When counting warnings (yellow cards), only the cards shown to the team players who are directly involved (on the court) in the given game are taken into account. Yellow cards shown to reserve players, the coach, or other team staff will not affect the betting count. No yellow card shown to a player after the referee's whistle ending the game will affect the betting count. All yellow cards shown to players during the break of the two halves will be counted in the final result of the game, but will not be counted for the 1st and 2nd halves of the game. 
3.16.5.40 Yellow cards of the team: Over/Under Betting predicts whether the total number of yellow cards shown to the players of the team mentioned in the offer line is over or under the number of cards dealt in the offer line. A player who has earned two yellow cards from a referee and who has been shown a red card in the end will receive one yellow card and one red card when counting card bets. When counting warnings (yellow cards), only the cards shown to the team players who are directly involved (on the court) in the given game are taken into account. Yellow cards shown to reserve players, the coach or other team staff will not affect the betting count. No yellow card shown to a player after the referee's whistle ending the game will affect the betting count. All yellow cards shown to players during the break of the two halves will be counted in the final result of the game but will not be counted for the 1st and 2nd halves of the game.
3.16.5.41 The first yellow card in the game - All bets will be refunded with a coefficient "1" if no yellow card is shown in the game. The calculation of the bet is based on the real time of showing the yellow card.
3.16.5.42 Total yellow cards: Even/Odd - If no yellow card is shown in the game, "0" (zero) is counted as an even number and the bet on Even Total wins. No yellow card shown to a player after the referee's whistle ending the game will affect the betting count. All yellow cards shown to players during the break of the two halves will be counted in the final result of the game, but will not be counted for the 1st and 2nd halves of the game.
3.16.5.43 Team to score own goal - The bet predicts whether the team mentioned in the offer line will score own goal or not. 
3.16.5.44 The team will score in both halves - The organizer offers the following bets: "Yes" - the team mentioned in the offer line scores at least one goal in both halves. "No" - the team mentioned in the offer line does not score any goals in at least one half. 
3.16.5.45 Winner determined - The organizer offers the following bets: Normal time - The bet wins if the winner of the game is determined during the normal time of the match (including extra minutes added by the referee). Extra time - the bet wins if the game is tied at the end of normal time (including extra minutes added by the referee), and the winner is determined during the extra time of the match. Penalty series - betting wins if the game is tied at the end of extra time (including extra minutes added by the referee), and the winner of the match is determined in the penalty series.
3.16.5.46 The team that scores first wins the game - the bet predicts whether the team scoring the first goal will win the whole game. The organizer offers the following bets:
"Leading team wins" - the team scoring the first goal wins the game.
"Leading team loses" - the team scoring the first goal loses the game.
«Leader - Draw» - the game ends with a result of a draw (zero-zero draws are not counted)
"No goals scored" - the game ends with a zero-zero draw (0: 0)
3.16.5.47 Half time (1st or 2nd) when the first goal is scored - Only goals counted by the referee will be taken into account in the bet.
3.16.5.48 Additional minute(s) added to the game - The betting is calculated according to the number of additional minutes indicated by the 4th referee at the end of the half time. The actual time played is not counted in the bet.
3.16.5.49 Removals (red cards): Yes/No - The bet predicts whether any of the players will receive a red card during the match and will be removed from the court or not. When counting warnings (yellow cards), only the cards shown to the team players who are directly involved (on the court) in the given game are taken into account. Red cards shown to standbys, coaches, or other team staff will not affect the betting count. No red card shown to a player after the referee's whistle ending the game will affect the betting count. 
3.16.5.50 The team making the fist substitution - The bet predicts which team will make the first substitution in the game. If no substitution is made in the game, the "No substitution" bet will be won. If both teams make their first substitution at the same time, the "Both teams at the same time" bet will be won. Substitutions that took place during the same break (regardless of its length) are considered to have taken place at the same time.
3.16.5.51 Better result - The bet predicts which team will achieve a better result in the tournament classification. Bets will be refunded with the coefficient "1" if both teams mentioned in the offer line are eliminated from the tournament table in the same play-off stage. If both teams mentioned in the offer line are eliminated from the World Championship tournament table in the subgroup stage, the winner will be the team that is higher in the subgroup according to the official tournament protocol. If both teams reach the same place in the subgroup, then all bets will be returned with the coefficient "1". 
3.16.5.52 The player with the most goals scored in the tournament - Only the goals scored by that player in that tournament will be counted in the bet. The abbreviation of the team name next to the player on the offer line is for information only. Own goals are not counted. If more than one player is considered to have scored the most goals in a tournament, the coefficients of the bets accepted for the "Player who scored the most goals in the tournament" offer will be divided in proportion to the number of players who scored the most goals. Bets accepted on the result of the 1st half will be counted according to the official protocol after 45 minutes of playing time (including additional minutes). If the 1st half of the match is not played to the end, then all bets placed on the result of that half will be returned with the coefficient "1".
3.16.5.53 Game score and Both score: Yes/No
W1 and both score: Yes - betting wins if both teams score, but Team 1 wins the game. 
W1 and both score: No - the bet wins if Team 1 wins the game while keeping its goal clean. 
X and both score: Yes - the bet wins if both teams score, and the end result of the game is a draw.
Х and both score: No - the bet wins if neither team scores and the game draws a zero-zero draw.
W2 and both score: Yes - the bet wins if both teams score, but Team 2 wins the game. 
W2 and both score: No - the bet wins if Team 2 wins the game while keeping its goal clean.
3.16.5.54 The organizer may offer other types of bets for betting.
3.17. Futsal
3.17.1. Bets will be accepted for the normal game time (40 minutes: two 20-minute halves) unless otherwise stated.
3.17.2. Overtime and a series of penalties (6-meter shots) will be taken into account in the following bets: Advances to the next stage, Tournament winner, etc. 
3.17.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.17.4. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.17.5. A game is considered to have taken place if at least 35 minutes of the match have been played. If a game has been interrupted and has not been completed within the next 24 hours, all bets on that match will be settled according to the final protocol published at the time of the interruption. 
3.17.6. Statistical betting is calculated on the basis of information published in the following sources: 
Futsal Brazilian Championship: http://www.futsaldobrasil.com 
Futsal Spanish Championship: http://www.lnfs.es 
Futsal Italian Championship: http://www.divisionecalcioa5.it 
Futsal Polish Championship: http://futsalekstraklasa.pl 
Futsal Portuguese Championship: http://www.futsalportugal.com 
Futsal Russian Championship: http://www.amfr.ru 
Futsal Romanian Championship: http://www.frf.ro 
Futsal Czech Championship: http://www.fotbal.cz 
Futsal Japanese Championship: http://www.fleague.jp 
3.18. Gaelic football
3.18.1. Bets will be accepted for the normal game time (60 minutes: two 30-minute halves) unless otherwise stated. If the normal time of the game ends in a draw, the game will be repeated, or extra time will be played (two 10-minute halves).
3.18.2. The game must be played to completion for all bets placed on it to stand. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that are already clear by the time the game is interrupted or stopped are the basis
3.18.3. Betting is calculated on the basis of the final result of the game (goal = 3 points, individual point = 1).
3.18.4. For example, if the 1st team scores is 0-18 (0 goals and 18 individual points) and the 2nd team scores are 2-10 (2 goals and 10 individual points), the 1st Team wins the game with a score of 18-16. Namely, the 18 individual points scored by the 1st team are better than the 16 points from two goals and 10 individual points scored by the 2nd team.
3.18.5. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.19. Handball
3.19.1. Bets will be accepted for the normal game time, unless otherwise stated. 
3.19.2. The result of the extra time of the game does not affect the calculation of bets accepted on the different results of the 2nd half.
3.19.3. All bets are calculated on the basis of the official statistical results of the tournament/league as well as on the basis of game broadcast information. In case the official statistics of the tournament or league differ from the ones shown in the broadcast, the betting will be calculated according to the data known to the betting organizer.
3.19.4. If a game is interrupted or postponed and is not completed within 24 hours, all bets placed on that game will be refunded at the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.19.5. The following types of bets are offered for handball:
3.19.5.1 Winner of the game - The bet predicts the winner of the game. Bets are accepted for the game time with overtime.
3.19.5.2 Total - the bet will be refunded with the coefficient "1" if the number of goals scored in the game is equal to the total of goals scored in the offer. The same rule applies to Team’s or player’s individual Total bets. 
3.19.5.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap with the coefficient of «1» will be returned without a draw (1-2). 
3.19.5.4 First/Next/Last penalty (7-meter shot): Yes/No A "Yes" penalty (7-meter shot) must be made at the first attempt. "No" penalty (7-meter shot) is not successful at the first attempt. The goalkeeper obstructs the goal or the ball hits the bar/post and does not cross the goal line.
3.19.5.5 The first goal scoring team - The bet predicts which team will score the first goal in the game.
3.19.5.6 The next goal scoring team - The bet predicts which team will score the next goal in the game. If the next goal is not scored in the game, then all bets on this offer will be returned with a coefficient "1".
3.19.5.7 Team to score the last goal - Bets will be accepted for normal time of the game (extra time will not be counted).
3.19.5.8 The team that scores the first 5/10/15/20 goals in the game - The bet predicts which team will first score the number of goals indicated in the on the offer line. If the number of goals indicated on the offer line has not been scored in the game, then bets on this offer will be returned with the coefficient "1".
3.19.5.9 Team to score the first 5/10/15/20 goals of the half time - The bet predicts which team will first score the number of goals indicated on the offer line in the 1st or 2nd half time. If the number of goals indicated on the offer line has not been scored in the game, then bets on this offer will be returned with the coefficient "1".
3.19.5.10 Double Chance - The organizer offers the following bets: 
1X - The bet wins if the 1st team wins or the game ends in a draw
X2 - The bet wins if the 2nd team wins or the game ends in a draw
12 - The bet wins if the 1st team or the 2nd team wins the game
3.19.5.11 First Half and Full Game Result - Betting predicts the result of the first half and the entire game. 
3.19.5.12 The most productive half - Bets will be refunded with the coefficient "1" if the number of goals scored in both halves is equal.
3.19.5.13 Total: Odd / Even; 1. (2.) team total: Even/Odd - If at the end of the game the score is "0: 0", it is counted as an even number and the bet on Even Total wins.
3.19.5.14 Moves to the next stage - The betting will be settled immediately after the end of the stage specified in the offer according to its officially confirmed results. If one of the teams of the match could not participate in the game (e.g., disqualification, refusal to participate, etc.), then the bet is considered lost for the advancement of the given team. 
3.19.5.15 Tournament winner - If more than one team is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners.
3.19.5.16 Subgroup winner - All subgroup games must be held for bets to stand. If the game was officially completed until the end, but the result was changed or canceled by the referee's decision, then all bets on that match will stand. If one of the teams refused a match or was disqualified, all bets on that team will be considered lost. 
3.19.5.17 The organizer may offer other types of bets for betting.
3.20. Hurling
3.20.1. Bets will be accepted for the normal game time (70 minutes: two 35-minute halves) unless otherwise stated. If the normal time of the game ends in a draw, the game will be repeated or extra time will be played (two 10-minute halves). 
3.20.2. The game must be played for bets to stand. If the game is interrupted and not held within 24 hours after its interruption, all bets on this event will be refunded at the coefficient "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets.
3.20.3. Betting is calculated on the basis of the final result of the game (goal = 3 points, individual point = 1).
3.20.4. For example, if the 1st team scores is 0-18 (0 goals and 18 individual points) and the 2nd team scores are 2-10 (2 goals and 10 individual points), the 1st Team wins the game with a score of 18-16. Namely, the 18 individual points scored by the 1st team are better than the 16 points from two goals and 10 individual points scored by the 2nd team.
3.20.5. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.21. Ice hockey
3.21.1. National and international hockey championship bets will be accepted for the normal game time, unless otherwise stated.
3.21.2. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1".
3.21.3. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.21.4. A non-draw bet on the winner of the game (Team 1/Team 2 wins) will be accepted for the game with extra time and a series of penalties. 
3.21.5. Bets «Total Goals: Over/Unde» offers are given for all matches taking place on the same day, unless otherwise stated. If a game is interrupted or postponed and is not completed within 24 hours, all bets placed on that game will be refunded at the coefficient "1".
3.21.6. The winner of the game/Handicap/total of the "1" period/Penalties as well as all other variants of bets during the game period are calculated on the basis of the goals scored, penalties imposed, etc during the period specified on the offer line, respectively. 
3.21.7. The following types of betting are offered for ice hockey: 
3.21.7.1 Winner of the game - The bet predicts the result of the game. Bets without a draw option (Team 1 or Team 2) will be accepted for the game with extra time and a series of penalties; Bets with a draw option (Team 1, Draw or Team 2) will be accepted during normal game time (Extra time and Penalty series will not be taken into account).
3.21.7.2 Total - Bets on American and other hockey leagues will be accepted for the normal game time.
3.21.7.3 Total with a draw option: Over / Under bets are accepted for the normal game time.
3.21.7.4 Total with no draw option: Over/Under bets will be refunded with a coefficient "1" if the number of goals scored in the game is equal to the total number of goals indicated on the offer line. 
3.21.7.5 Team individual total - Bets on American and other hockey leagues will be accepted for the normal game time. Total bets with a draw option will be accepted for the normal game time.
3.21.7.6 Total bets without the draw option will be refunded with the coefficient "1", if the total of goals scored in the game is equal to the total given in the offer line.
3.21.7.7 Total: In Over/Under bets, only goals scored within the opposing team's goal will be taken into account. 
3.21.7.8 Total player: Over/Under - Total: Over/Under bets will be refunded with a coefficient of "1" if the player mentioned in the offer line did not participate in the game. Regardless of the tournament or league, all Total: Over/Under bets are accepted for the normal game time.
3.21.7.9 Handicap - Betting on American and other hockey leagues will be accepted for the normal game time. If the final position of the game is in a draw according to the handicap calculation, the handicap bet with no draw option (1-2) will be returned with the coefficient «1».
3.21.7.10 Leads after "X" minute - Betting predicts which Team will lead after the time specified in the offer line. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". "Leads after "X" minutes" bets are calculated according to the time score in the game on the offer line. 
Example: The team leading the game after the first 5 minutes is determined when exactly 5:00 minutes have been played. 
3.21.7.11 Sub-group winner (Conference/Division) - If the game season is shortened, all bets on this offer will be counted according to the official results report of the game organizer. 
3.21.7.12 Tournament winner - Bets will be counted according to the official results of the tournament finals. Changes to the results or protocol after the game will not affect the betting calculation. If one of the teams of the match could not participate in the game (e.g., disqualification, refusal to participate, etc.), then the bet is considered lost for the victory of the given team. If more than one team is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners.
3.21.7.13 Advances to the next stage - The betting calculation will take place immediately after the end of the last game of the stage mentioned in the offer according to its officially confirmed results. If one of the teams of the match could not participate in the game (e.g., disqualification, refusal to participate, etc.), then the bet is considered lost for the advancement of the given team. All bets accepted on this offer will be considered valid, and the opposing team will be considered the winner of the match. 
3.21.7.14 Play-off series winner (3rd Best/5th Best/7th Best) - All bets will be refunded with the coefficient of "1" if the number of matches required to win the tournament (as published in the tournament regulations) has not taken place. 
3.21.7.15 Player to score the first goal - Betting predicts the player to score the first goal of the game. If the player who scored the first goal is not given on the offer line of the bet, then all bets accepted on that line will be considered lost. If the player mentioned in the offer line did not participate in the match, then all bets accepted on this offer line will be returned with the coefficient "1". If the first goal of the match is an own goal (even if it is scored by the player on the offer line), then all bets placed on that offer line will be considered lost. Only goals scored in normal time are counted in the bet (extra time and penalty series are not counted).
3.21.7.16 Highest number of shots for the goal - Betting predicts which team will make the most shots for the goal in the game. Bets on American and other hockey leagues will be accepted for the normal game time. Bets will be settled according to the official result of the tournament organizer. No other sources of game results and other data are considered.
3.21.7.17 Number of goal shots: Over/Under - Bets will be settled according to the official results of the tournament organizer. No other sources of game results and other data are considered. Bets on American and other hockey leagues will be accepted for the normal game time. If the number of shots for the goal in the game is equal to the Total mentioned in the offer line, then all bets on this offer will be returned with the coefficient "1".
3.21.7.18 Handicap of "Goal Shots" - Bets are calculated according to the official results of the tournament organizer. No other sources of game results and other data are considered. If the number of goal shots in the handicap calculation is equal to the total number of goal shots in the offer line, then the handicap bet will be returned with the coefficient "1". Bets on American and other hockey leagues will be accepted for the normal game time. 
3.21.7.19 Double Chance (Game/Period) - The organizer offers the following bets.
1X - The bet wins if the 1st team wins or the game ends in a draw
X2 - The bet wins if the 2nd team wins or the game ends in a draw
12 - The bet wins if the 1st team or the 2nd team wins the game
"Double Chance" bets are accepted for the normal game time (extra time and penalty series will not be counted).
Double Chance - Leads after the "X" minute - The bet predicts which Team will lead after the time specified in the offer line. Possible variants of betting offers are given in clause 7.15 of the Hockey section. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. "Leads after the" X "minute" double-chance bets are calculated according to the score in the game on the offer line. 
Example: The team leading the game after the first 5 minutes is determined when exactly 5:00 minutes have been played. 
3.21.7.20 Both teams score: Yes/No - Betting predicts whether or not both teams in the match will score a goal. All own goals are calculated in favor of the opposing team.
3.21.7.21 Winning Margin - Regardless of the tournament or the country of the organizer, all bets on this offer will be accepted during normal game time (extra time and penalty series will not be taken into account).
3.21.7.22 First goal scoring time - The bet predicts the period when the first goal will be scored. 
3.21.7.23 Exact score of the game - Bets on the exact score of the game will be accepted for the normal time of the match (extra time and penalty series will not be counted). If the actual final result of the game differs from all the variants of the score given in the offer line, then the betting on "Another score" is considered winning.
3.21.7.24 Total 2-minute penalties (in the period/range specified in the offer) - Each 2-minute penalty is counted as two removals. Each 4-minute penalty (2 + 2 minutes) is counted as two removals lasting 2 minutes. All penalties given before the start of the period (referee's whistle) will count towards the previous period. Penalties awarded at the end of the game will also count towards the previous period (third or extra time). Late penalties that were not enforced in connection with the scored goal will not be counted, even if they are listed in the final protocol of the game.
3.21.7.25 Most productive period - Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account). If two or more periods end with the same result, the bets accepted on the given offer line will be considered lost.
3.21.7.26 The player scores 3 goals - Own goals are considered in favor of the opposing team. Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account).
3.21.7.27 Game total: Even/Odd - If at the end of the game the score is "0:0", it is counted as an even number and the bet on Even Total wins. Bets on the American and other hockey leagues will be accepted for the normal game time (extra time and penalty series will not be counted).
3.21.7.28 Team total: Even/Odd - If at the end of the game the score is "0:0", it is counted as an even number and the bet on Even Total wins.
3.21.7.29 Team scoring the first goal of the game - If the first goal of the game is an own goal, it is considered in favor of the opposing team. Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account).
3.21.7.30 Team scoring the next goal of the game - If the next goal of the game is an own goal, it is considered in favor of the opposing team. Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account).
3.21.7.31 Team scoring the last goal of the game - If the last goal of the game is an own goal, it is considered in favor of the opposing team. Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account).
3.21.7.32 The team to score the first goal wins the game - Betting offers: "Yes" - the team that scores the first goal wins the game. "No" - the team that scores the first goal loses the game. Bets on this offer will be considered together with the extra time of the game and a series of penalties.
3.21.7.33 The game goes to extra time: Yes/No - All "The game goes to extra time: Yes" bets are considered won if the game is officially transferred to extra time, but it was not played for some technical reason.
3.21.7.34 More productive period (comparison of periods) - "More productive period (comparison of periods)" bets only take into account the goals scored in the periods mentioned in the offer line. The result of the extra time of the game does not affect the calculation of this offer. Bets will be accepted for the normal time of the match (extra time and penalty series will not be taken into account).
3.21.7.35 Advances to the next stage - The betting calculation is based on the official results when the last game of the tournament stage mentioned in the offer line has been played. Changes to the results or protocol after the game will not affect the betting calculation. Bets will be refunded with a coefficient "1" if the team mentioned in the offer line does not qualify for the tournament, is disqualified or refuses to participate in the tournament for any reason.
3.21.7.36 Total Penalty Minutes - Bets on whether the total number of penalty minutes will be over or under the Total listed on the offer line. Bets on the American and other hockey leagues will be accepted for the normal game time (extra time and penalty series will not be counted). The bet will be refunded with the coefficient "1" if the total number of penalty minutes on the offer line is equal to the actual number of penalty minutes given in the game. 
3.21.7.37 Penalty Minute Handicap - Betting on American and other hockey leagues will be accepted for the normal game time (extra time and penalty series will not be counted). Handicap bets will be refunded with a coefficient "1" if the total number of penalty minutes in the offer line is equal to the actual penalty minutes of the game.
3.21.7.38 Total player goals and passes - Betting predicts whether the total number of goals and passes scored by the player in the match will be over or under the total in the bid line. The bet will be refunded with the coefficient "1" if the total of goals and passes mentioned in the offer line is equal to the actual total of goals and passes in the game.
3.21.7.39 Game day match goals: Over/Under - Only games that take place on the same day in a specific offer participate in betting. Bets will be refunded at the coefficient "1" if one or more matches have been canceled or postponed and have not taken place within the next 24 hours.
3.21.7.40 The organizer may offer other types of bets for betting.
3.22. Mixed football
3.22.1. Mixed football is a game where the betting compares the results achieved by two teams in real games. Betting is calculated on the basis of the sum of the goals scored by both teams. 
3.22.2. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
Example:
Manchester United and Real Madrid (Mixed match) play their national league games:
Premier League: Manchester United 2:1 Everton
La Liga: Real Madrid 3:1 Valencia
Mixed match result: Manchester United 2:3 Real Madrid
3.23. Motosport
3.23.1. The rules below apply to the following fields: Formula 1, Moto GP, German DTM, WTTC, Superbike, Super sport, Trial, and other types of motorsports.
3.23.2. Bets (order and points) will be settled according to the official result at the podium ceremony. Post-podium disqualifications will not affect the bet settlement.
3.23.3. Bets accepted on the winner of the qualification will be counted according to the official results of the qualification.
3.23.4. The signal signaling the pilot's warm-up lap is counted as the start of the race. 
3.23.5. All pilots who have lined up for the warm-up lap are considered to have started the race.
3.23.6. The following types of bets are offered:
3.23.6.1 Race winner - The pilot who is in first place according to the final race protocol is considered the winner of the race. If the pilot mentioned in the offer line refuses to participate or does not line up for the starting position, then all bets accepted for the given offer will be returned with the coefficient "1". 
3.23.6.2 Coming to the podium - The bet predicts the top three of the competition, i.e., the athletes who will make it to the podium. If the pilot mentioned in the offer line refuses to participate or does not line up for the starting position, then all bets accepted for the given offer will be returned with the coefficient "1". 
3.23.6.3 Cup winner - If the pilot mentioned in the offer line does not line up for the starting position in any of the cup stages/races, then all bets accepted on this offer will be refunded with the coefficient "1".
3.23.6.4 Cup Top 3 - The bet predicts the athletes who will reach the top three of the Cup. If the pilot mentioned in the offer line does not line up for the starting position in any of the cup stages/races, then all bets accepted for the given offer will be returned with the coefficient "1". Bets will be settled according to the official Cup result.
3.23.6.5 Constructors' Cup Winner - Betting predicts which Constructors' Team will win the Constructors' Cup in the season specified in the offer line. Bets will be returned with a coefficient "1" if the team of constructors mentioned in the offer line is disqualified or has decided not to participate in the cup races before the start of the season. In other cases, bets will stand.
3.23.6.6 Who is better? - Betting predicts who of the pair of pilots mentioned in the offer line will finish the race on a higher position. If neither of the pilots mentioned in each line of the offer succeeds in completing the race, the winner will be the pilot who completed the most laps. If one of the pilots interrupts the race, but the other completes the race successfully, the bet in favor of the pilot who has crossed the finish line will be considered the winner. If a pilot completes more laps but is then disqualified, bets on the pilot who has completed fewer laps (even if only 1 lap was completed) will be considered winning. Bets will be returned with a coefficient of "1" if both pilots mentioned in the offer line are disqualified after completing an equal number of laps.
3.23.6.7 Which constructors’ team earns more points? Betting predicts which pair of constructors indicated on the offer line will earn more points. If neither constructor earns any points in the race, the team of constructors with the lowest number of places earned in the race (higher results) will be considered the winner. Bets are considered valid if at least one of the pilots of the constructors mentioned in the offer lines up in the starting position.
Example: The pilots of the first team of constructors finish in the 3rd and 9th place, and the pilots of the second team of constructions finish in the 7th and 8th place. Since the sum of the places of the first team of constructors is 12 and it is better than the sum of the places of the second team of constructors (15), the bets on the better result of the first team of constructors are considered to have won.
3.23.6.8 Stops the race: Yes/No - Betting predicts whether or not the pilot on the offer line will interrupt the race. A pilot who has qualified for the race according to the official protocol as the "leader of with the handicap of X laps", but interrupted the race before crossing the finish line, is considered to have successfully completed the race. A pilot who is considered to have finished the race according to the racing protocol (regardless of whether he or she actually crossed the finish line) will be counted as a finisher. Bets will be returned with a coefficient "1" if the pilot mentioned in the offer line did not line up in the starting position. All bets will be settled according to the official race protocol. Post-podium protocol changes or disqualifications will not affect the betting count.
3.23.6.9 Fastest lap - Bets will be returned with a coefficient "1", if the pilot mentioned in the offer line did not come to the starting position.
3.23.6.10 The pilot earns more points in the remaining races of the season - Bets will be refunded with the coefficient "1", if the pilot mentioned in the offer line has not participated in any of the following races of the season.
3.23.6.11 The organizer may offer other types of bets for betting. 
3.24. Rugby League, Rugby Union
3.24.1. Bets will be accepted for normal game time (80 minutes + extra minutes) unless otherwise stated. If the normal time of the game ends in a draw, the game will be repeated or extra time will be played (two 10-minute halves). 
3.24.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.24.3. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.24.4. Exception: All bets accepted for a postponed game will stand if the game organizer immediately announces a new time for the game. The postponed game must take place within the same week (Monday-Sunday, GMT time zone). 
3.24.5. The following types of bets are offered for Rugby league: 
3.24.5.1 Game Winner - Betting predicts the outcome of the game in normal time (extra time will not be counted).
3.24.5.2 Total - If the sum of the points scored in the game is equal to the sum of the points offered on the offer line, then the bets received on Total will be returned with the coefficient "1". The same rule applies to a player's or team's individual Total bets. 
3.24.5.3 Handicap - If the final position of the game is in a draw according to the handicap calculation, the handicap bet with the coefficient of «1» will be returned without a draw (1-2). 
3.24.5.4 Double Chance - The organizer offers the following bets.
1X - The bet wins if the 1st team wins or the game ends in a draw
X2 - The bet wins if the 2nd team wins or the game ends in a draw
12 - The bet wins if the 1st team or the 2nd team wins the game
3.24.5.5 Moves to the next stage - The betting will be settled immediately after the end of the stage specified in the offer according to its officially confirmed results. The bet is winning if the team mentioned in the offer line reaches the next stage of the tournament. 
3.24.5.6 The results of intermediate matches or other stages of the tournament will not be taken into account. Changes to the results or protocol after the game will not affect the betting calculation. 
3.24.5.7 Team individual total - Betting predicts whether the total number of points scored in the team's game is Over or Under the total of the points mentioned in the betting offer. If the total number of points in the game is a draw with the total number of points in the offer line, the bet will be refunded with the coefficient "1". All own goals scored will be counted in favor of the opposing team. In total individual betting, only goals scored within the opposing team's goal will be taken into account.
3.24.5.8 Tournament winner Betting is calculated based on the results of the final game of the tournament. Changes to the results or protocol after the game will not affect the betting calculation. The bet will be refunded with the coefficient "1" if the team mentioned in the offer line does not qualify to participate in the tournament, will be disqualified, or if the team itself refuses to participate in the tournament.
3.24.5.9 Removals (red cards): Yes/No The bet predicts whether any of the players will receive a red card during the match and will be removed from the court or not. Only cards shown to team players who are directly involved (on the court) in the game will be taken into account when counting red cards. Red cards shown to standbys, coaches, or other team staff will not affect the betting count.
3.24.5.10 A yellow card is shown in the game: Yes/No The bet predicts whether any of the players will receive a yellow card during the match. Yellow cards shown to reserve players, the coach, or other team staff will not affect the betting count.
3.24.5.11 Total: Even/Odd - If at the end of the game the score is "0:0", it is counted as an even number, and the bet on Even Total wins.
3.24.5.12 First Half/Game Result - Betting predicts the result of the 1st half and the whole game.
3.24.5.13 Player to score the first goal - Betting predicts which player will score the first goal of the game. All bets accepted on the player mentioned in the offer line will be refunded with the coefficient "1" if the player did not participate in the game. If the first goal is scored by a player who was not offered for betting by the organizer, then all bets placed on the given offer line will be considered lost. 
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. These bets will be returned with a coefficient "1". 
Exception: If the first goal scored in the game is an own goal (also the own goal of the player mentioned in the offer line), then the bet is considered lost. 
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. These bets will be returned with a coefficient "1".
3.24.5.14 Player to score the last goal - Betting predicts which player will score the last goal of the game. If the last goal is scored by a player who was not offered for betting by the organizer, all bets placed on the given offer line will be considered lost. 
Exception: Bets on a player who did not participate in the game will be refunded with the coefficient "1". 
Exception: If the last goal scored in the game is an own goal (also the own goal of the player mentioned in the offer line), then the bet is considered lost.
Exception: Bets on a player who has not yet come to the field by the time the first goal is scored. 
3.24.5.15 Exact Score of the Game - Betting predicts the exact score of the game. If the final score of the game differs from the results of all bets, then all bets on that bet will be considered lost.
3.24.5.16 Winning Margin - Betting predicts how with how many goals the game will be won or that the game will be a draw. 
3.24.5.17 The organizer may offer other types of bets for betting.
3.25. Snooker
3.25.1. Game Winner - If a game is interrupted while at least one frame has been played, the player who has officially advanced to the next stage of the tournament will be considered the winner.
3.25.2. Frames total/Frames handicap/Specials - In order for bets accepted on this offer to stand, all frames set in accordance with the tournament rules must be played. All bets accepted on this line will be refunded with the coefficient "1", the winner will be determined before the number of frames set according to the tournament rules has been played. Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.25.2.1 If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined at the time of the interruption or suspension of the game (for example, the result of the first frame, etc.) are the basis for calculating the respective bets. 
3.25.2.2 If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". If a player is awarded a technical loss of a frame, all Total and Handicap bets on that frame will be refunded at the coefficient «1». 
Exception: The results, which have already been announced by that time, are the basis for calculating the respective bets.
3.25.3. Tournament winner - All bets placed on the winnings of the player named in the betting offer will be refunded with the coefficient "1" if the player refused or simply did not participate in the game.
3.25.4. «X-Frame»: 1st colored ball hit shot in
The bet predicts the color of the first colored ball (yellow, green, brown, blue, pink, or black) of the frame shot in.
3.26. Sumo/Wrestling/Triathlon
3.26.1. If a game is canceled or postponed for more than 24 hours, all bets placed on that game will be refunded at the coefficient of "1". 
3.26.2. If a game is interrupted or suspended and has not been completed within 24 hours, all bets placed on that game will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.26.3. All bets placed on a match/competition will be refunded with the coefficient "1" if one participant/athlete has been replaced by another.
3.26.4. The following types of bets are offered:
3.26.4.1 Match/Competition Result - Betting predicts the winner of the Match/Competition.
3.26.4.2 Tournament winner Betting is calculated based on the results of the final match/competition of the tournament.
3.26.4.3 Changes to the results or protocol after the match/competition will not affect the betting calculation. The bet will be refunded with the coefficient "1" if the participant/athlete mentioned in the offer line does not qualify to participate in the tournament, will be disqualified or if the participant/athlete himself/herself refuses to participate in the tournament.
3.26.4.4 The organizer may offer other types of bets for betting.
3.27. Table tennis
3.27.1. If a player is disqualified or withdraws from the match for any reason, all results that have been determined by the time the game is interrupted will stand. All other bets will be returned with a coefficient "1" even if the final result of the bet is obvious.
3.27.2. If one of the players has been replaced by another player before the start of the match, all bets on this event will be refunded at the coefficient "1". 
3.27.3. If the game is interrupted or suspended, all bets (except those whose results have already been determined) will be refunded with the coefficient "1".
3.27.4. All “Advances to the Next Round” bets stand if the player is injured or disqualified but still advances to the next round based on the official results. 
3.27.5. The following types of betting are offered for table tennis: 
3.27.5.1 Winner of the game - The bet predicts the winner of the game.
3.27.5.2 Set Winner - Betting predicts the winner of the set mentioned in the offer line. If the set mentioned in the offer line is interrupted or suspended, then all bets placed on the given offer will be returned with the coefficient "1". 
3.27.5.3 Wins the next serve - If there are no serves in the game, all bets on this offer will be refunded with a coefficient "1".
3.27.5.4 Total points: Over/Under - Betting predicts whether the number of points scored in a match by the player indicated on the offer line will be over or under the number of points scored on the offer line. The bet will be refunded with the coefficient "1" if the number of points scored by the player in the match is equal to the number of points mentioned in the offer line.
3.27.5.5 Handicap (points) - If the number of points scored in the game by handicap calculation is equal to the number of points mentioned in the offer line, then the bets received on the given offer line will be returned with the coefficient "1". 
3.27.5.6 The player who first scores the number of points "X" - If the game is suspended, all bets on the given offer line will be returned with the coefficient "1". 
3.27.5.7 The organizer may offer other types of bets for betting.
3.28. Tennis
3.28.1. Handicap and Total betting are shown in the games on the offer line in the tennis games.
3.28.2. Exact score of the set. Variants of the bet results of the exact score of the set are given in the offer line as follows: 2:0, 2:1, 3:0, 3:1, etc. 
3.28.3. If the game format is changed (for example, the maximum number of sets), all bets will be returned with a coefficient "1". The game's court cover is for informational purposes only. In the event of a change of the court cover or the venue, all bets will stand.
3.28.4. If one of the players has been replaced by another player before the start of the match, all bets on this event will be refunded at the coefficient "1". Exception: In team games in which there is a change of player(s), all bets stand. 
3.28.5. All bets will be refunded with the coefficient "1" if one of the previously announced doubles participants has been replaced. If the participants of the doubles match are not announced by name, the bets placed on all results will remain valid.
3.28.6. If a player withdraws or is disqualified, bets that have already been settled will stand. All other bets will be refunded, even if the results are obvious, including: 
Results of the match, sets, and games
Handicaps of the match, sets, and games
Total amounts of the match, sets, and games
Exact scores of the match, sets, and games
Other special bets of this kind.
3.28.7. Bets remain valid in the following cases: Exchange of tennis court cover, change of venue, exchange of outdoor court for indoor court. 
3.28.8. Bets accepted on the winner of the tournament require the player to participate in the tournament games. If a player refuses or fails to participate, all bets will be refunded with a coefficient of "1".
3.28.9. If a tennis match is interrupted, has not been completed on the same day, and is postponed, bets on this match will stand until the end of the tournament in which the match takes place until the match is over or one of the participants resigns.
3.28.10. In the case of a decisive set, Total bets are shown on the offer line in points (1 point = 1 game).
3.29. Horse racing in the United Kingdom and Ireland
3.29.1. Late removals:
3.29.1.1 If a horse is removed before lining up for the starting position or the starting referee decides to exclude the horse from the race, bets received on the removed horse will be refunded, and a deduction will be made on their winnings in accordance with Rule 4 of Tattersalls Betting.
3.29.1.2 Deductions based on the non-participant's price:
Coefficient as a decimal number Deduction%
1.12 or lower 90%
1.13-1.19 85%
1.20-1.27 80%
1.28-1.33 75%
1.34-1.44 70%
1.45-1.57 65%
1.58-1.66 60%
1.67-1.83 55%
1.84-1.99 50%
2.00-2.24 45%
2.25-2.59 40%
2.60-2.79 35%
2.80-3.39 30%
3.40-4.19 25%
4.20-5.40 20 %
5.50-6.99 15%
7.00-10.99 10%
11.00 and higher There will be no deduction
3.29.1.3 If two or more horses are excluded (removed) from the race before lining up for the start, no more than 90c per € 1 will be deducted.
3.29.1.4 If, after the removal of the horse, a new market for coefficients is created, the above deductions will be made from the winnings of bets received at board prices. If another horse is removed after the opening of the new odds market, additional deductions will be made from the winnings of the bets made on the initial offer line according to the price of the removed horse (s) on the original market. 
3.29.1.5 Deductions will be made from the new betting offer at the current price. 
3.29.1.6 The above deductions also apply to a horse with fixed coefficient races that did not participate in the race. No deduction will be made if the amount is equal to or less than € 0.05. 
3.29.2. Acceptance and calculation of bets:
3.29.2.1 Horse racing bets are accepted according to the rules set by the Jockey Club and the Irish Horseracing Regulatory Board (IHRB). Bets on horse races will be settled according to the official results of the race. In the horse racing of Great Britain and Ireland, a "Race-place bet" is offered, where the winnings are paid out both on the basis of the official racing protocol and according to which of the horses is the first to cross the finish line (first past the post). This rule applies to single bets on the "Racing Winner", multiple bets, and long-term bets. There are no restrictions on this type of betting. 
3.29.2.2 The exceptions are the following bets: Grand National; Long-term betting (AntePost); Canceled races (walkover); a bet made on a horse who has won the wrong track; the selection declared the winner due to the judge's error; a bet made on a horse whose rider did not fit within the weight limit or was not weighed; Favorite betting; 2 horse races 
3.29.2.3 Changes in the results after weighing (e.g., a satisfied appeal) do not affect the betting calculation. 
3.29.2.4 Bets will be accepted for the same day race unless otherwise stated in the offer line. 
3.29.2.5 However, some exceptions are allowed. For example, betting cards for Sunday's race are prepared and printed as early as Saturday. 
3.29.2.6 All UK and Irish horse racing bets will be accepted and calculated based on the starting price (SP). The start coefficient is offered just before the start of the race. If Olybet SP or SP announced by the broker companies is returned, bets (except in cases with open, long-term, and fixed coefficient cases) will be calculated according to this price. If the SP is not returned and no open, long-term, or fixed coefficients have been given, the bet will be calculated according to the last transfer.
3.29.3. Favorite bets:
3.29.3.1 The favorite is the horse to whom bets are offered with the lowest coefficient. "Favorite" bets with a starting price are accepted in horse races and sighthound races (other events and board prices are not taken into account). If Olybet SP or SP announced by the broker companies is returned, bets will be calculated on the basis of the transfer at that price. If a bet is placed on a horse that has not been offered as a favorite, the betting will be calculated in accordance with clause 3.29.2 of these rules.
3.29.3.2 If a "Favorite" bet has been accepted, but two or more horses start the race with the lowest coefficient, the amount of the accepted bet will be divided proportionally between all favorites. For example, if two horses participate in a race with the same and lowest betting coefficient, then those horses are compound favorites 1-2 and the horse with the next largest coefficient is the 3rd favorite of the race.
3.29.3.3 Individual bets on the favorite of the race will be refunded with the coefficient "1", if the winning amount of the bet is equal to or less than the price of concluding the bet. Example: 1/1 composite favorite, 3/1 composite favorite of four, and so on. In the event of such a situation in the accumulated betting, the betting will be calculated on the principle of "The horse did not participate in the race". 
3.29.3.4 In the horse race "Winner" and "Victory-place bets” are accepted on the first and second favorites.
3.29.3.5 If the horse has been removed from the race (not by the decision of the starting judge) but has nevertheless remained the favorite, then all bets will be refunded with the coefficient "1". Bets are not transferred to another favorite.
3.29.4. Open coefficients:
3.29.4.1 Open coefficients are coefficients valid before the start of the event.
3.29.4.2 Coefficients for events and races are variable.
3.29.4.3 If the client wishes to place a bet with open or fixed coefficient, he/she must determine the coefficient of the chosen bet.
3.29.4.4 If a horse has been removed and Tattersalls Betting Rule 4 has been applied, no open coefficients may be placed on any bet after removal. Exception: after the removal of the horse, a new market for coefficients is open. 
3.29.4.5 Long-term betting with an open or fixed coefficient governed by Olybet's rules of betting with the start price. The calculation is based on the number of horses starting the race, not on the number of horses proposed at the time of publication of the coefficient market.
3.29.4.6 With an open coefficients, we offer registered and numbered bets on races of 2 or more horses.
3.29.4.7 If the client enters into a bet with an open or fixed coefficient of his / her choice, the respective coefficient will be considered as the basis for the calculation of the events in the ticket throughout.
3.29.4.8 If in long-term bets the horse is removed before taking the starting position, the bets will be returned to the offer of the given horse. However, deductions will be made from the starting price of other bets accepted for the same race in accordance with Rule 4 of the Tattersalls bets and will be based on the coefficient in force at the time the horse was removed. If, despite the non-participating horse, a new market has been opened for betting, the deduction will be made on the original offer market according to the last coefficient stated for the removed horse.
3.30. Volleyball
3.30.1. If a match is interrupted or suspended and has not been completed within 24 hours, all bets placed on that match will be refunded at the coefficient of "1". Results that have already been determined at the time of the interruption or suspension of the match (for example, the result of the 1st game, the result of the 2nd game, etc.) are the basis for calculating the respective bets. 
3.30.2. If a match is canceled or postponed for more than 24 hours, all bets placed on that match will be refunded at the coefficient of "1".
3.30.3. Handicap and Total betting are shown in points on the offer line in volleyball matches. Unless otherwise stated in the offer line, 1-4 games up to 25 points are played in volleyball.
3.30.4. Variants of the bet results of the exact score of the games are given in the offer line as follows: 3:0, 3:1, etc. 
3.30.5. If the match format or tournament rules have been changed (e.g., 1-4 games are played to 21 points), then "Match Winner", "Game Winner" and "Exact Score" bets will be calculated according to the coefficients offered at the time of accepting the bet. All other bets will be returned with a coefficient "1".
3.30.6. If the referee has decided to penalize the team and gives a point to the opposing team, then all bets will be counted according to the decision of the referee. 
3.30.7. The result of the Golden Game does not affect the betting calculation. If a Golden Game is played to determine the winner (of the series/group), then all bets placed on the game will be counted according to the pre-Golden Game status. 
3.30.8. The result of the Golden Game affects the result of the following bets: "Advances to the next stage", "Stage/Subgroup result", "Tournament winner".
3.30.9. The following types of betting are offered for volleyball: 
3.30.9.1 Winner of the game - The bet predicts the winner of the game/event. 
3.30.9.2 Total - If the sum of the points scored in the game is equal to the sum of the points offered on the bet line, then the bets received on Total will be returned with the coefficient "1". 
3.30.9.3 Team Individual total - If the first/second team scores the same amount of points in the game as the team mentioned in the offer line, then the bets accepted on the team's individual total will be returned with the coefficient "1". 
3.30.9.4 Total of Games: Over/Under - Betting predicts whether the number of games played in a match will be over or under the number of games placed on the betting offer line. If the game is suspended and not completed, bets will be refunded with a coefficient "1".
3.30.9.5 Game 5 will be played in the match: Yes/No - If the game is stopped/interrupted at 2:2, all bets on the 5th game will stand. Betting is calculated according to the actual result, whether the 5th game is played or not.
3.30.9.6 Team scoring the first 5/10/15/20 points of the game - If the team scores the sum of the points mentioned in the offer and then the referee decides to deduct the point from the team, the betting calculation will not be affected. 
3.30.9.7 Total games - Betting is calculated on the basis of the games completed in the match. If the game is suspended or interrupted, all bets will be refunded with a coefficient "1".
3.30.9.8 Game Handicap - Game's final score does not affect the betting count.
3.30.9.9 Exact score in games - If the match is stopped or interrupted, all bets will be refunded with the coefficient "1".
3.30.9.10 Tournament winner - If more than one team is considered the winner of the tournament, then the betting coefficients accepted for the "Tournament winner" will be divided proportionally between all winners.
3.30.9.11 Sub-group winner - In order for sub-group winner bets to stand, all sub-group games mentioned in the offer line must have taken place. If one of the teams of the match could not participate in the subgroup (e.g., disqualification, refusal to participate, etc.), then the bet is considered lost for the advancement of the given team.
3.30.9.12 1-3 Game Result - Betting predicts the result of the first 3 games.
3.30.9.13 Match total: Odd/Even - Betting predicts whether the total of the match will be odd or even.
3.30.9.14 Total of Games: Odd/Even - Betting predicts whether the total number of games played in the match will be odd or even.
3.30.9.15 The organizer may offer other types of bets for betting.
3.31. Water polo
3.31.1. Bets will be accepted for the normal game time, unless otherwise stated.
Exception: "Advances to the next stage" betting.
3.31.2. If a match is interrupted or suspended and has not been completed within 24 hours, all bets placed on that match will be refunded at the coefficient of "1". Results that have already been determined by the time the game is interrupted or suspended are the basis for calculating the respective bets. 
3.31.3. If a match is canceled or postponed for more than 24 hours, all bets placed on that match will be refunded at the coefficient of "1". 
3.31.4. "Quarter winner", "Quarter total: Over/Under»,"Quarter Handicap" bets are calculated according to the number of goals scored in the period specified in the offer line. Betting on the number of goals scored in the 4th quarter will not take into account the results of the extra time, unless otherwise stated.
3.31.5. "Half time winner", "Half time total: Over/Under»,"Half time Handicap" bets are calculated according to the number of goals scored in the period specified in the offer line. Betting on the number of goals scored in the 2nd half does not take into account the results of the extra time results unless otherwise stated.
3.31.6. The following types of betting are offered for water polo: 
3.31.6.1 Winner of the game - The bet predicts the winner of the game. Bets are accepted for the normal game time.
3.31.6.2 Handicap - If the final state of the game with the handicap is a draw, the bet will be refunded with a coefficient "1". The period for which the bet was placed is irrelevant.
3.31.6.3 Total - If the amount of goals scored in the game is equal to the number of goals offered on the bet line, then bets placed on Total will be refunded with a coefficient "1".
3.31.6.4 Team individual total - If the sum of the points scored by the team named in the offer is equal to the sum of the points offered in the bet line, then the bets accepted for the given offer will be returned with the coefficient "1". 
3.31.6.5 Advances to the next stage - Bets are accepted into the game with a possible overtime and a series of penalties
3.31.6.6 Total: Even/Odd - If the game total is "0" (zero), it is counted as an even number and the bet on Even Total wins. 
3.31.6.7 The organizer may offer other types of bets for betting.
3.32. Winter sports
3.32.1. Sports:
Downhill skiing
Biathlon
Bobsleigh ride
Cross-country skiing
Freestyle skiing / Snowboard tricks (Aerials)
Tobogganing
Nordic combined
Speed skating
Skeleton
Ski jumping
Snowboarding
3.32.2. If the distance of the competition or the number of stages has changed, all bets will be refunded with the coefficient "1". 
3.32.3. If a competition is canceled or postponed for more than 24 hours, all bets placed on that competition will be refunded at the coefficient of "1".
3.32.4. If a competition is interrupted or suspended and has not been completed within 24 hours, all bets placed on that competition will be refunded at the coefficient of "1". Results that have already been determined by the time the competition is interrupted or suspended are the basis for calculating the respective bets. 
3.32.5. If the competition is interrupted and has not been moved to another track, bets will be refunded with the coefficient "1". 
Exception: Results that have already been determined by the time the competition is interrupted or suspended are the basis for calculating the respective bets. 
3.32.6. The betting will be settled immediately after the end of the competition mentioned in the offer according to its officially confirmed results. Changes to the results or protocol after the competition will not affect the betting calculation. 
3.32.7. The following types of betting are offered in winter sports:
3.32.7.1 Competition Winner - Betting predicts the competition winner. Bets on an athlete who did not participate in the competition will be refunded with the coefficient "1".
3.32.7.2 Coming to the podium - The bet predicts the top three of the competition, i.e., the athletes who will make it to the podium. Bets on an athlete who did not participate in the competition will be refunded with the coefficient "1".
3.32.7.3 Who is better? - Betting predicts which athlete will achieve a higher place in the competition. Bets on the athlete who took the higher place in the competition will be considered the winner. The betting will be settled immediately after the end of the competition mentioned in the offer according to its officially confirmed results. Changes in the results or protocol after the competition will not affect the betting calculation. If the athlete named in the offer did not participate in the start/race/competition, the bet will be refunded with the coefficient "1". If only one of these athletes did not take part in the competition, bets will be placed in favor of the opponent. 
3.32.7.4 The organizer may offer other types of bets for betting.

4. Other terms and conditions
4.1. The client has the right to file a complaint about Olybet's activities or use of the service by contacting [email protected] via e-mail. Olybet will process the complaint immediately and respond within 14 calendar days at the latest. If it is not possible to resolve the complaint within this period due to its complexity or other compelling reasons, Olybet will inform the complainant of the reasons for the prolongation of the procedure and the additional deadline for replying. 
4.2. If Olybet does not resolve the complaint in a manner acceptable to the complainant, the complainant has the right to file a complaint with the Consumer Protection and Technical Regulatory Authority or the Tax and Customs Board.